Thanks for playing, I'm glad you had a good time with the game!!
These two issues are a result of the 2 day limit of the jam I'm afraid. The idea was to follow the water flow in the sewers, but I can see how even that can get confusing. Same goes for the boxes, didn't have enough time to polish the mechanic.
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Thanks for playing, I'm glad you had a good time with the game!!
You should be able to see the credits screen and then return to the game. This is a proof of concept version of the game, so limited functionality/goals are to be expected. There is going to be much more in the final version though!
Thanks for playing!
Thanks for playing! Glad you enjoyed the game!
As for the lag spikes, I haven't had someone else mention that issue and didn't encounter it when testing myself. Could be that it happens with certain hardware configs. The game itself can run on anything moderately modern though. I guess it just happens sometimes, who knows. :P
Wow thanks for the kind words!!
Yeah Jon and Toni are really talented folks, that's why the soundtrack is so awesome! It's short but with only 2 days to make something I'm pretty satisfied with the length. It doesn't outstay it's welcome as well that way.
The door trigger is a known issue for some people, Sometimes it doesn't trigger when being super close to the door.
Thanks for playing!!
Thank you for the kind words!!
I tried to make it kinda unpredictable in a way. The nature of the story was such so it wouldn't be something expected. So I'm glad it did come across like that!
Thanks for playing!
Thanks for playing! Glad you enjoyed it!
Yeah I know the issue you're talking about. A specific door needs some tweaking, so I'll probably push a fix for that!
Ohh now I can totally see the tomato convenience store from Shenmue at 3am vibe!
-Your submission should be centered around the theme of the hunt. If hunting, or being hunted, is only tangentially related to your project, your project may be removed.
-If you're submitting a project, please make sure at least some of the assets are original.
-Though blood, gore, and adult themes are permitted, please do not submit anything needlessly cruel or overly sexual.
-The Haunted Hunting Jam team reserves the right to remove any projects that do not adhere to these guidelines.
Feel free to make anything that has the concept of being hunted or being the hunter, while maintaining the spooks. It isn't necessary to use a forest as your setting and/or feature literal hunters. Btw you can always join the jam's discord server for further questions/discussion!
Good luck with your project!
I started playing the game not taking it seriously, making jokes etc. It started going creepier, but I thought it was just to add to the atmosphere. Then the dark stuff hit me out of nowhere. The whole game is a really accurate representation of someone's thoughts, when overthinking. I certainly didn't expect this to end at this dark note.
It was such a unique experience and I totally enjoyed it!!
You managed to create a game with a eerie atmosphere!
The whole derelict apartment building scene with the twist of the building actually being "alive" make an unsettling setting.
On top of that, I was surprised to see this good visuals for an indie game! All the props had crisp textures with nicely done lighting!
The inspiration from the silent hill games is apparent, but not a deal breaker for me. I actually found it interesting.
The gameplay wasn't like the silent hill games though. Having to look around for the amulet with the timer a couple of times is an interesting touch. Things changed each time, until the amulet was acquired.
I really enjoyed the whole package! I hope you continue developing the game.
I wish you the best with your projects!!
The atmosphere and the aesthetic of the game is superb!!
Honestly I could play a full game with this kind of story and art direction.
The stylized models, the gloomy environments and the animated sequences make this game really pleasing to play. Not to mention that this way you achieve to tell a story in a creative way.
If I could provide any feedback that would be just keep working on the project. You have something that can be a really awesome game!
I wish you the best!!
What an awesome short experience!!
The game certainly felt like it had been worked on for more than 7 days!
The visuals are well polished with really nice looking lighting and shader work. This made the room feel spacious and not constricting.
Audio wise, the mix was great. Nothing too low and/or loud. The voice acting was a pleasant surprise considering the amount of time you had to make the game!
The gameplay style fitted the storytelling pretty well. The recreation of the scene by the player is something we've seen only in 3A titles. The ending was pretty enigmatic too! One can give different interpretation to the events that happened inside the room.
Overall, I totally enjoyed the game!
I wish you the best on your next projects!!
I really love seeing the progress you make in each project!
I think this one has to be the most polished project of yours. The models and the textures are consistent throughout the game. The lighting is on point with your distinct art style.
The main menu music is awesome. I stayed to the menu screen for some time, just listening the theme. The sound effects and the voice acting is also neat!!
On top of these you nailed the pace of the gameplay! You start exploring in the beginning, then the game transitions into a sneaky stage where you have to avoid Karen and finally the intense chase in order to escape. Really well done.
I totally enjoyed the whole experience!!
I wish you the best for any future project! Keep it up!
I managed to get to (all ?) the secret areas and complete Albert's body!!
The belt artifact is a life saviour honestly. Also the monster with the mechanical parts is one of the creepiest enemy designs I've ever seen!! Once again Mrdrnose just nailed it!
This game is full of secrets... I won't be surprised if there is more to discover. Definitely looking forward to an update!
I always wondered how a horror themed fps version of tomb raider would be. You got really close to that!
Your game offers a short, extremely atmospheric experience. No constant jumpscares and predictable mechanics to induce fear. Instead what you did is something that makes you feel secluded and alone with the constant fear of a monster being around you.
On top of these you picked the indonesian mythology for the game's story. It's one of the least known mythologies and the Mananangaal is pretty interesting and terrifying.
Visually the game is impressive considering the time limit. Pretty consistent quality overall from the post process effects to the texture and model quality.
Audio wise the mix overall is balanced and the sound effects/music are fitting the environments. Especially the ambient track adds a lot to the dark environment of the mines.
All in all, I totally enjoyed it! It has potential to be a really awesome title, if you keep working on it. It is definitely something unique!
I wish you the best for your next projects!!
P.S I confused the characters' names. I thought I played as Vanessa instead of Lucy. xD
The door with the door key sign behind mr. Mix doesn't open when using the door keys. Is this supposed to happen?
Also Mr. Cleany starts moving before answering the first notebook. In my case he sweeped Viktor away.
Other than the above I really like the additions in this version!
Your approach to the horror genre is interesting!
You combine the old school atmosphere with techniques seen in newer games.
The scares are balanced. Some are "in your face" with loud noises and some are subtle. This variety sets a creepy and eerie atmosphere.
Visually the game is mostly ok. Simple models and lighting with adequate detailed textures. It isn't a deal breaker for me, but there is definitely room for improvement.
The music selection is great and the sound effects are well balanced too. Generally the audio part of the game is really good.
Gameplay wise, the game can be confusing at points. You don't know where to go, since the events are not that connected. It isn't anything bad, but I could see why some people would get annoyed. Also the last scene in the basement was pointless. You had to get a spade to reach the crowbar to open the locker to get the hammer to open the door. I get that you wanted to make the players think and interact with the environment, but it actually fell short.
Overall I enjoyed the game a lot! As I said above, your approach is definitely interesting. If you improve a couple of things the game will transform into one of the most unique experiences!
I wish you the best of luck with your project!
Honestly I've been looking around to find a game that is about the folklore of other regions and finally I found one!
The concept of the game is really fascinating to me. Exploring the folklore of other regions is interesting, even more when it is about creepy stuff. You managed to create an atmosphere that is captivating and terrifying without using "in your face" jumpscares. The family's history, the things around white lady just made a setting that pushed you towards exploring the house. Story telling through scripted events is minimal, since the story is being told through the items, notes and the environment itself. I didn't know that each item had specific meaning, so I kinda screwed up, but I learned in the end what was the meaning behind them. This kind of gameplay mechanic is unique and actually helps you learn more about the folklore, which is a pretty nice touch. On top of all these, you added your native language as the language of the characters. This makes the game even more believable!
The environments are well presented with enough polish. The texture work is solid and the models are smooth and well made. The fog particle is well used, adding to the gloomy and dark atmosphere of the game.
Audio wise the effects were on point! From the ambient track to the intense music sequence, the audio work is solid. The mix is balanced too. Nothing is too loud or too low.
Overall it is a pretty enjoyable experience!! I can't wait to see how your project advances.
I wish you the best for your project!!