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Netal

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A member registered Feb 02, 2021 · View creator page →

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Thanks!

thats probably because of the rating queue? once you rate the 3 games in your queue you should be able to rate any one you want

Thanks!

Thanks so much! Im really happy with how the art came out -Walex (the artist :P )

yeh the pipe puzzle can take a while lol

i managed to go forwards just past the first open area then couldnt figure out how to swim reliably again ahaha

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the movement is really fun! its a decent challenge but satisfying once you get the hang of it! it would definitely benefit from more areas having the camera lock + zoom out, since the movement is very fast (perhaps just generally having the camera more zoomed out?)

- Nettakrim

Thanks for helping with the concept art!

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ooh nice! heres my thoughts as i (Nettakrim) am watching lol:

the movement is indeed really smooth! the sprites took ages for Walex to do lol

1:42:40 the gotcha is that if you turn right instead of left you get stuck, but you turned left so,,

we had a mneumonic that “you can only eat (your tail) if youre ate (tiles long)”

color coded buttons is a good idea, it doesnt account for one button doing multiple doors, and one only doing one of those doors, although im not sure if we actually do that anywhere

ahaha you cheesed both the levels with cheese, yeah thats supposed to get you to split yourself, but theres too much fruit outside the room you can only access at length 2

there are not any snakes that eat plants in general, let alone fruit, thats actually really funny

the green things are supposed to be always solid, where they arent is an oversight lol (aside from the maze, which i personally dislike as a level but Walex insisted)

we really shouldve done a proper tutorial making it clear you had to face the end of your tail,,, thats by far the mechanic that follows the least logically

some of the puzzles are decently obvious yeah, often because they want to teach you a mechanic, but maybe we did that too much

1:55:30 that was recoverable if you just undid to when you pushed the pear box down with your tongue, as you eventually figured out. we shouldve started the snake facing left

sound effects wouldve been nice, i even copied over my sound manager system from previous games so it wouldve been easy. if we remembered it was a voting category we definitely wouldve done them

the level editor was useful as it meant Walex could make puzzles while i was implementing sokoban boxes, but yeah, broadly not worth it, it is slightly janky for that reason

ahaha yeah the block sliding puzzle in the middle of snakeoban is funny. i wonder if every pattern is possible? it definately seems like you cant softlo- oh yeah thats the bug it tells you about

yeah a pit animation wouldve also been good, that was on the list, alas, time

nice! you didnt accidentally discover box breaking in the second box level like a friend i watched play! the reveal worked! i could definitely see someone getting stuck on that, but i think it being literally the only thing you can do helps. and trusting the player to figure it out means they feel smart. (perhaps having a level based around holding a door open with your head before that wouldve been good, just to prime the idea of leaving things in doors and closing them)

yeah the penultimate one is decently easy, it shouldve had an extra step, that is a complaint that atleast one other person has had

there is one more secret bonus level which is winning in the menu after eating the logo :P

yeah there is definitely potential with the mechanics (level editor moment, it base64 encodes them and puts them on your clipboard :3), most of the mechanics only have a few levels focusing on them (and there are a lot of levels! so i guess that itself shows theres potential lol)

and thanks for playing and videoing etc!

yeah even just for that level with all the boxes lol

the tail needing to be lined up definitely hurts learnability given the lack of a tutorial

the main reason we did it that way was to make it easier to prevent the player from winning in unintended locations, as well as increasing the minimum length the snake needs to be to win

yeah, your poop mechanic is very interesting

if it happened on a different type of fruit then youd also be able to mix the mechanics which could be cool? (not sure how you could make the hunger one implicit, perhaps a floor tile that hurts you and its health?? idk)

i feel like i almost comprehend the mechanics, i do agree that the visuals are cool

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having played more games from the jam, this remains the besttttt

the end state is clear on that one yeah, there should probably be an extra step somewhere

J is the maze one yeah, P is the one with 4 boxes that you need to push (some with your tongue) into the doorways

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i did have some passive can of wormhole inspiration from watching a playthrough of it some time ago, which shows with the snake cutting (and less directly the box opening)

which ones? out of curiosity. the maze one i (nettakrim) did want to not have but walex insisted lol. there are also like 2 that are cheesable

it definitely could use a tutorial yeah, at the very least to make the win condition clear lol

very silly

yeah the win condition is hard to figure out, we did want to have text for controls etc but ran out of time

there are quite a few games (including mine) about ouroborosing, making it physics based instead of on a grid is a very good twist on the format

from my understanding of the win condition i think it would help if the green and yellow circles also had a marking that showed rotation, just not directionally, like a white square or something

ive been playing through many of the similar games i could find lol, its cool seeing different takes on the same idea

fun additions to the ouroboros-like format, of which there are a few games lol (including mine), i couldnt figure out how to beat the last two levels D:

very good puzzles! the objective system is an elegant way of allowing flexibility in puzzle design

also cool seeing how your ouroboros-like focuses much more on sokoban pushing, whereas my one focuses on buttons and doors

fellow ouroboros-like puzzle game ahaha, very cool style, and the puzzles make good use of the minimal game mechanics

time-lich maneuver might just be the best name possible

very satisfying to play!!

that is a cool take on a music loop being a game mechanic

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the squirrels are a fun addition to the gameplay loop of snake

for high score chasing i think it is optimal to just not go for zoomies so you can protect the house for longer, (since going far out for a treat is dangerous) perhaps if each zoomie gave a permanent increase in points/squirrel it would be more exponentially worth it. the zoomies are fun though, thats a pretty good reason to get them

very fun, took me like 2 hours to beat, mostly because theres a 50% chance the launch slams you into the ground instead, otherwise very good movement

this is sooooo good, the geometry, the friendly fire,,, the style

this may only be the second game i (Nettakrim) have played for the jam but i think it might be the best,,,

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yeah we sadly didnt have time for sounds

once you win a level it kicks you back to the menu after a few seconds, but yeah you can always do ESC

la mi pana e ko awen tawa lipu tu, li wan e ona

image.png

ken la mi sona ike e nasin musi, taso ni li musi mute tawa mi tu a a a

mi pilin wawa e ni: musi ni li *ken* pona. nasin ni li pona: sina o toki e nimi, o len e nimi ni. jan ante o alasa e ona.

taso, nasin musi li pana ala e sona ni: seme la musi li wile e ni: mi ni. ona li pana ala e pona tawa ni, e ike tawa ni ala.

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mi lukin e ni la mi pilin e ni: seme la lipu pi pali wile li lon? ni la mi ante lili e ona, sama ni:

sina pana e lipu pi ijo pali tawa ma pona la, sina toki pona e ni: seme la wawa/sona/tawa/toki ona li ken pona e wile.

ni la mi tu li pilin e ni: musi ni li MUSI MUTE A

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nasin musi li toki e ni: “taso ken la jan musi li kepeken ala nimi pi lipu ona”

seme la mi o ni ala lon tenpo ale? mi toki e nimi mi la, ijo tu wan li ken kama:

  • jan li toki lon la, mi kama jo e lipu sin tu, li weka e lipu tu (tan ni: mi weka e nimi lon. ale la mi weka e lipu wan.)
  • jan li toki pi lon la, ona li kama jo e lipu tu, mi weka e lipu wan
  • jan li toki ala la, mi weka e lipu wan

ni la ken tu li pona tawa mi, taso ken wan la ale li awen sama.

taso mi kepeken ala nimi mi la, ijo tu li ken kama:

  • jan li toki la, ni li ken ala lon. la ona li kama jo e lipu tu, mi weka e lipu wan
  • jan li toki ala la, mi weka e lipu wan

ni la ken ale li pona tawa mi anu seme?

taso, mi pilin e ni ale tan ni: nasin li toki e ni: “jan ale li wile weka e lipu ona” ni kin li nasa, tan ni, nasin ante li toki e ni: “jan toki li jo ala e lipu tu anu lipu mute la jan toki o kama jo e lipu nimi tawa jo pi lipu tu” ni la mi o weka e lipu mi tan seme? mi weka e lipu la, ni li pana ala e pona tawa mi. tan ni: mi o kama jo e lipu sin

mi ken ala kepeken ala e nimi la, toki lon li ike tawa mi la, weka lipu li pona la, nasin li ken pona tawa mi. taso, mi sona ala a e ni: seme la mi ken wile e ijo lon musi ni? ale li pona ala li ike ala.

- jan Netakin

nena li lon tawa ni: sina ken suli e tenpo toki

lon la, open la, ona li lili ike

wawa a! musi tu li lon! ona tu li pona!

- jan Netakin

ni li musi, taso mi ike a lon musi ni a a a

- jan Netakin

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mi sona e nasin! mi kama lon ma laso! musi ni li pona

you dont need a web build, and id recommend not having one if you cant fix the shadows

- jan Netakin