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Netal

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A member registered Feb 02, 2021 · View creator page →

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Ayy! I’m glad you all had fun! The turn order idea sounds interesting, might give that a go next time I play.

Really nice it has midi support, is there any way to change what midi device it uses? I’m running into some clashes.

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as far as im aware this has now been fixed in the latest version

okay i have a partial solution, if you download the latest windows version, then replace the contents of AppData\LocalLow\Netal\Turnstone Falls\save_1.json with

{"version":1,"position":{"scene":"Pillar","terrainRotation":237.52645874023438,"zPosition":-31.79437255859375,"yPosition":0.286250591278076},"storyProgress":{"hasArtefact":true,"hasDoubleJump":false,"sheepCollected":[false,false,false,false]},"flagDatas":[{"file":"player","flags":[{"name":"has_artefact","data":"1"},{"name":"has_double_jump","data":"0"},{"name":"befriended_count","data":"0"}]}]}

then the game will load as if you had touched the water and it hadnt softlocked

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hmm, id assume its some problem with your exact combination of hardware then? idk

if you send me (eg on our discord or through pastebin or something) the contents of AppData\LocalLow\Netal\Turnstone Falls\Player.log after getting the weird loading bug, i might be able to figure out what the bug is even if i dont know the cause or how to reproduce it - otherwise i think youre just cursed :P

yeah i cant figure out how to reproduce that

maybe try deleting the contents of AppData\LocalLow\Netal\Turnstone Falls, then deleting and redownloading the game :P

okay i managed to get something weird to happen, but reloading the game and resetting progress fixed it

huh, it works fine for me

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you have to go back to the water once the screen is shaking, it may break under some conditions, so if you do: "reload game -> reset progress -> play -> go touch orb -> get ominous message -> run back to the water" it should be unlikely to break and the game should finish its intro sequence properly

there are some walking sound effects, although they seem to break under certain circumstances??? We are planning on adding people speaking noises, but our composer went on holiday before we could get it working properly :P

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programmer here, the game should save whenever you press escape - although it should probably also autosave after every befriendment

The musician wasn’t available for a decent portion of the jam, so i had to make do with what sounds we had already, a cave song is high priority

Hi! Thanks so much for the feed back. We are really happy with the art style and characters aswell, glad you liked it!

There should be a saved state, I think you have to quit to the menu for it to save. (I’m just the artist so would have to confirm lol)

The game is indeed very dialog heavy, the full game will feature sound effects.

A linux port is a possibility for the full game, although not a priority unfortunately.

Very Good! it would be cool to see this concept expanded with more features, music/sounds etc

yes.

Yeh, we considered alot of ways to help with the movement, upping the speed when you have more things attached seemed to help and was a quick fix!

such a cool concept!

love it!

love it!