Thanks so much for the great write-up, Tot! <3
Nerdy Pup Games
Creator of
Recent community posts
Hi dxsen, the goals you pick are your character's goals -- Find the Treasure, Get Home Safe, etc. You are trying to complete those suits. For the "random" option, you'd flip two cards and only look at the suits of those cards for your goals (if you get the same suit twice, just flip until you get a second suit). The Trouble table is only used once play starts. Whenever a pile is started (including flipping a card for the first Trouble), you look at the table for inspiration for the new Trouble and describe a new problem that emerges in the story.
The idea is that the goals push and pull the story in different directions because each character wants slightly different things. The feral littlest wants to Find the Treasure (maybe it's a load of candy) and might play a card to bust Get Home Safe to buy themselves more time to complete their preferred suit(s), to the chagrin of the rules stickler neighbor kid or protective sitter. :D There's no consequence to not completing your goals, you are just playing to find out where the story goes.
Anyway, thanks for asking this question. I rewrote the goals section several times, trying to keep it concise for the one-page format. I'm definitely still learning the finer points of designing for a single page!
Hi! That is awesome, Project Derailed are great and I am incredibly honored that they keep playing my games for their show.
As luck would have it, you can get a physical copy of Curse in the pledge manager for our Dungeon Date rpg that is open right now! We are offering a bundle of the core book and companion book with guest writer scenarios for a discounted price ($40). You don't have to order anything else from the pledge manager, you can just order the Rookwood books by themselves:
https://dungeon-date-ttrpg.backerkit.com/hosted_preorders
If you are looking for just the core book, direct message me on the bird app/instagram/bluesky and we can make arrangements. :)
The full version of my retro-dystopian tabletop rpg, Rebels of the Outlaw Wastes, is available now!
Play misfit outlaws in weird wasteland, fighting against fascist overlords with the power of friendship, whoopass, and explosions!
Features:
- Sticker-based character advancement
- Cinematic vehicle action scenes
- Easy-to-learn, player-driven dice system
- Mutants, robots, cyborgs, and more!

Rebels of the Outlaw Wastes is a gonzo retro-dystopian tabletop rpg, now available as a playtest PDF. You play misfit outlaws fighting fascist overlords in a dangerous but beautiful post-apocalyptic world. You create your own world with a single-page questionnaire, tilted towards bright, hopeful, and colorful rather than grimdark like most post-apoc settings. The rules are player-first and take inspo from contemporary systems like FitD and PbtA, but tailored for fast-paced and over-the-top storytelling. Character advancement uses STICKERS! As you complete achievements for different skills, you add badge stickers directly to your character sheet that add new uses and effects for the skill.
The playtest version is free to download here:
https://nerdypupgames.itch.io/rebels-of-the-outlaw-wastes-playtest
Rookwood Roots is live! 16 playable scenarios for use with The Curse of the House of Rookwood.
Check it out here: https://nerdypupgames.itch.io/rookwood-roots
A really good take on Silent Hill or No-End House style stories as a ttrpg. Makes great use of the Trophy/Ruled by Night system to create character-driven survival horror that can go horribly wrong, while also giving players a lot of tactical options in play that lead directly into narrative. Jam-packed with maps, points of interest, and eerie ephemera to fuel your incursion to the Island.
The physical book is now available on Indie Press Revolution!
https://www.indiepressrevolution.com/xcart/The-Curse-of-the-House-of-Rookwood-Print-PDF.html
Hello to all of the new folks discovering The Curse of the House of Rookwood. If you are looking for an example of play, please check out the actualplay podcast by fans of the game at Project Derailed. Set in Connecticut in the 1970s, their tale draws inspiration from Dark Shadows and other 70s horror.











