Thanks for checking it out!
The game was going to have some dialogue for Fritz to talk about what was going on, but it didn't make the time limit haha ... So yeah, for all we know he's just a little cute freak
Great arcade feel on this one! The feedback of the UI was good and it was clear what the gameplay goal was. I think there's probably a way to give the camera a collider to prevent it from moving into the buildings maybe? The turning felt a little unresponsive/wonky sometimes, but that also added to the challenge a little; if you could tune the ways its challenging while making it a little more responsive I think it would feel super good
Awesome work!
Thank you for the feedback~
We certainly could use a lot of refinement, and we simply ran out of time to do real fine tuning. We also had a situation where the controls would play differently on each others' computers, so one of us would feel the speed was proper, and the other would feel it too slow... And then come into the Web Version and it seems consistent. Learned a lot!
Whoops! Looks like the "debugging the player changes" mechanic was left in there!
The game was originally going to have these instances where the game would change properties to add more chaos, but we didn't quite get it polished in there, but I guess the game object that had the debug version was left enabled in the final build!
Thanks again for the play!