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Néon

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A member registered Feb 09, 2021 · View creator page →

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Recent community posts

To generate random new abilites i use a "while" so it can cause many bugs. We are also thinking about a post jam version without the dice theme, it would be less random and more strategic (maybe you would be able to know how your caracter will bounce on walls). Thank you for the feedbacks!

Thank you very much! The game is already playable on mobile, but it's not really optimised and readable, we will definitely do a post jam version

Thank you very much! One of the biggest flaws of the game is that we couldn't make random levels in time for the jam so the level are prebuilt and always in the same order, but in the future this will definitely be changed for a more rogue like style of levels generation

Thank you very much, we will definitely try to do a full version and it's likely that we will throw out the dice and rng aspect of the game to make all the gale revolve around how you roll your character

Thank you! I did all the code and assets so it was a lot of work and i'm glad that you liked it!

Yeah, there is definitely some improvements to be done but the game is already fully playable on mobile, thank you!

Thank you very much! And yeah it's a dice game so if you are not very lucky it will be hard to win, but we did our best to be sure that even without luck the game could be fun

Thank you! Do you have and idea about what could be balanced?

Thanks!

I'm glad you had fun with the game! The upgrades are the most fun part of the gameplay and it's great that i could add them in time

The lack of tutorial is really bad, usually a bigger swipe is supposed to roll the die further

Thank you! About the music we tried different copyright free ones but none were really satisfiying with the vibe of the game :/

Thank you! About the enemy turn it was deliberately slow down a bit because it was hard to unsterstand what they were doing, but indeed it could be possible to add an option to speed up all of this!

Ohhh thank you very much, i was a bit in a rush when i exported the game and i forgot to reinitialize some variables upon death :/

Thank you!

Thank you! The game is intended to play on a gamepad solo or duo, the idea of being able to switch is really good for the keyboard because it is too hard to control two players at the same time with the current control scheme.

It's not a bug, i made it that way so when you respawn you dont fall. I'll try to change that in a post jam version ^^'

Thank you! I tried my best for the keyboard controls, but even if we forget the layout localisation problem the controls are still bad. I think the best way to fix this is to redesign entirely the controls.

Thank you for the very useful feedback! I've made that when you spawn you can move while not climbing so when you respawn at a checkpoint you dont fall. I think i'll do an update when the jam is over to improve the game with the different feeback i have.

Thanks, i tried to add a lot of juice to swinging with particle sfx and screenshake!

It takes mayber too long to kill the boat, but except that the game is really cool! The art is great and fits the music!

Too bad that there is no tutorial, i was about to quit the game when i discovered that you can change the level. This mechanic is not very exploited but it's really fun!

Thank you ^^

The game is a bit hard and the gamepad controls are only for Playstation controllers so i had to guess. But overall the game is really pretty and the mechanics are simple but well made!

The game is really fun and interesting, my only complain would be that have more jumpers only gives a better miltiplier. Great job!

The game is really fun, it takes a moment ot fully understand it but the main idea is really cool.

I saw that you made accesibility option and that's very impressive for a 48 hours game!

I didnt passed the first level, their hitbox are maybe too small so i'ts hard to land on the other caracter. Despite that the game is really beautiful!

Controlling the characters is a bit dificult and i didnt quite understand  how would move the others dancers. Despite that the graphics are very nice and the main idea is interesting!

The game is very baba is you-like but the addition of platforming and new mechanics makes it very nice!

The controls are really hard at first but the idea is interesting. I liked a lot the way you did the paths only accesible by one player because i did the same in my game even if the controls and the goal are completely differents. 

Thanks you, the climbing is inspired by mario odyssey's Pokio. The keyboard controls are indeed not very good.

My bad if the controls are not clearly explained, i tried to make simple tutorials but maybe they can be hard to understand. I'm glad that you still enjoyed the game a bit and thanks for the feedback!

Celeste was one of the main inspiration, you can eve nfind strawberrys in my game :')

Oh ok thanks ^^

Thank you! The snow particles are probably the first thing that i've made and i think that it adds a lot to the vibe of the game.

As i said to someone else, the controls are more inspired by the game "Haven" but i think this works the same way in brother. And thank you a lot!

The movments are a bit tricky, but seeing the direction of each control is super useful. Cant wait for the V2!

The gameplay is simple and works fine but what really set this game apart are the beautiful graphics.

I played  Ojo por ojo a few weeks ago and i really like your art!

I added the checkpoint really lately but they are really usefu, i find it very frustrating to have to redo everything in other games. I'm glad that you find multiple path, how many strawberry did you find?