Played with my grampa. It was great:
Recent community posts
This was an interesting experience. I liked dropping the meteors and seeing them rotate with the planet until they crashed.
Random idea: you could have volcanoes that meteors can hit and players must wait until dinos are close to a volcano and drop a meteor in order to make it explode.
This is a great start and very visually pleasing!
Hi EvenNote, thank you so much for playing. I'm happy that we made something that speaks to you - one heart to another. Take care and always know that depression isn't you even if it's a part of your life.
We're working on more games this year, I should actually add our newsletter sign up on the game page. It will be the best way to learn about our new game releases.
I loved the art and the music in this game - it's beautiful.
That said, the game design needs work. There are complaints about the game being boring. I don't think the game is boring as much as it is frustrating. The system that generates the totems ( relics? ) that you are supposed to find make the game repetitive. I suggest not generating them one by one. It seems like once you find one, a new one then pops up on the map somewhere ( or an event triggers a new totem to pop up ). This means that the things that I'm trying to find will pop up in places that I have already explored. The very last one is the most frustrating to find since it is basically generated somewhere on the map in a completely random location. Seeing as there are no clues, and seeing as I went around and explored many areas soaking in the wonderful narrative, you aren't challenging me as a player at this point - the system becomes unbalanced.
Furthermore, I started to become numb to the beautiful music and art since I was randomly checking places that I had already been countless times before.
I suggest putting the totems /relics in set locations versus generating them one after another. Put them all on the map and don't move them or make them appear in any order. I guarantee this will help you with players who say they feel lost or bored.
In the end, I didn't find the last totem / relic because I realized the system isn't fair to the player and I stopped playing. I really wanted to see the ending.
This game would get my top regards with that one change to the game design, and I would play again to finish it.
I played against PouleyKetchoup and I won. But did I really win? ;]
It was a nice little experience. It seems like a game that was made for a jam to experiment and learn from and that's cool.
This game could really go somewhere. Seriously. Just with 3 enemies and the current dialogue, I am super intrigued with the possible outcomes. With that said, the only drawback is how the outcomes are determined.
I think the outcomes are detemined randomly. I wouldn't mind if, for example, the knight would always lose to arrows and always win against the fireball. Having a random outcome kind of kills the strategy / memory aspect of the game. Unless I'm missing something and the outcomes aren't actually random?
The music is great, but it doesn't loop. I missed the music once it fell silent.
The graphics are great! I love the messenger bird. And how he's so slow when he walks in to deliver bad news. And that's his job - to deliver bad news over and over again. You don't need crazy graphics. Everything is minimal and splendid.
I had a really good time playing this game. I really want to see it work. If you changed the outcomes to something more simple ( knight + fireball = knight wins ) I would definately reccomend to anyone. I laughed a lot with the dialogues and with the overall mood of the game. If you want to add a level of complexity in the future, the messenger can give more details about enemies. For example: a knight on a horse - a knight on a horse may be immune to zombies or whatnot.
Thanks for playing and making this video Skydjinn, I'm happy that the story reached you. I saw the few comments on YouTube, and it's true - this game is simple and linear. Keeping that in mind, this game was made for the people who need the story, and the peaceful / grounded feelings that you mentioned up top.
Thanks for playing, and keep doing what you do! Team Nekomatata is sending warmth your way.
Hey fellow game devs.
I remember what is was like when I first started 3D and especially when I first started to rig my game characters for animation.
Check Nekomatata's Easy Rigging in Blender tutorial series.
Each video is focused on a topic and you'll learn what you need in ~10 mins or less - no joke.
There are 4 videos in the series so far, and more are on the way!
I'm so happy to hear that! Phew! And thank you for not giving up on playing. I'm glad that you had a good experience.
If you know what version of Windows you have on your older computer that would be helpful for us. We may be able to find the reason, or help others in the future by knowing your previous Windows version.
In other news we have a functioning mobile version, so in the near future, people will have even more options to play.
Hey again MelonKitty, are you using 32bit windows or 64bit?
Also if you have a moment, can you go into the unzipped game folder and send us the information in the [ ThirteenAndHalfCats/ThirteenAndHalfCats_Data/output_log.txt ]
This may help us to uncover the problem.
Also, it's annoying, but the data may be corrupt. Maybe downloading and reinstalling the game will help. You know, the old "Turn it off and turn it back on again" lol.
Thanks for your patience!
Hey Micz! We just finished playing your game, good job on submitting. It was a bit difficult for me to get the hang of it, but when I understood, playing began to be easier.
One thing I might suggest is adding a story or explanation about why your game works the way out does. Maybe there's a giant inter-dimensional monster that is trying to get somewhere without destroying villages. Something like that might speak ideas for you and make the game concept easier to grasp.
Saïdia was so beautiful! The puzzles were fun to play through. It was tough to wrap my mind around switching the characters, but it was a good challenge. I liked the way you used freezing the player that you aren't controlling as a mechanic!
For sure CyberTaco! We'll put a soundtrack together for Thirteen & Half Cats when we have a moment. In the meantime, I'll provide a link to the creators on the game page.
Thanks for playing and sharing :D I'm glad that you enjoyed yourself.
Thanks Tartle :] I'm happy that it has moved you. We really wanted to make a story that resonated with us and left room for your feelings too as a player. Thank you so much for playing, and thanks for combining your game jam with ours.
Hi! Sorry for such a late reply. Can you send us a screenshot, and if you're up for it let us know if you're using Mac / Windows or Linux?
Thanks for sharing this with us, you may not be the only person with this problem!
Oh my! We were so wrapped up in jamming on our next game we totally missed this!
I appreciate this so much! Thank you, and sorry for taking a whole week to reply :]
We're still working on updates ( better clues from the friendly red witch ) and we're almost done with adding support for another language.
I can't wait to watch this video - just wow!
The first 100 gamers to play Thirteen & Half Cats and comment here will be credited as an itch.io supporter in the game! We'll add the names (itch handles) once we hit 100 different gamers in this thread so be sure to share your experience!
Your play-throughs really matter to us and they keep us doing what we do.
Weekly game jam is teaming up with Remember the Dead (Day of the Dead) Jam this week:
If you make a game for this jam, you may automatically submit to WGJ's week 15!
If you would like more info about WGJ - here's our site:
And our Discord ❤