can we get information pertaining to the rules / theme / possible prizes for the gamejam part of this?
Recent community posts
Yeah, it was made pretty quickly for a jam
So, there are 3 types of attack cards and 3 types of defense cards -
Attack there is (S)trike, S(L)ash and (T)hrust
Defense there is (B)lock, (P)arry and (D)odge
The numbers are the card "power" (so if you play a strike vs. a dodge, and your card has a power of 10, and their card has a power of 2, a damage multiplier of the difference (8) will be applied to the attack).
Different attacks are better vs. different defenses. For example, a thrust will be completely blocked by a parry, will do 1x damage vs block and 2x damage against dodge.
It's a bit hard to teach without a long tutorial, but if I release it as a full game, I'll have to figure out a better way to teach the game instead of just dropping players in.
Thanks for playing!
I took the rules to mean you must have one code structure that contains all of your code. I'd assume that if you use a functional language, you could just contain it all in a single file as long as you don't create multiple structures within it.
I'd be fine releasing source code, I wouldn't require any license for the code though.
I'd love to see how some people do specific tricks, without the requirement for them to allow others to use their code (i.e. requiring GPL / MIT or some other license).
oh wow, I didn't even realize I still had that set when I uploaded it. I commented out the window offsets (had X set to 1920 to skip over my left monitor and show on the center). New build is up!
Also, thanks! You have to be able to shoot and move to get away from those blobs!