Dw. Is always very disifult to reach everinthing we want during jam. No shame. You doing your project well.
Necessary/Insanity
Creator of
Recent community posts
Nicely game. Art are really nice to eyes. It's seems easy untile asteroid come to remind you is not a safe place. Only one thing. If I don't start from the premise that I'm going to lose, I have trouble seeing all the phases of the girls in the hold.Perhaps pu them too on gallery. But it's really enjoyable. Nice job.
Bug : If you stay on the screen title/gallery and waiting 2/3 minutes you have a Game over. Same thing on gallery. And after the first game over, thatcome facter. between 3 second and 45 second. Why i'm slacking on tittle screen? You dont need to know. XD
Last try score : 5971 and i see the red comet. A good game rewarding patience. Duno if your game have a end but the save system can give the time to see if it is. All art and musique suit very well. I only have 2 things thant not really suit me. The Phisics (duno why) and the skyp buton. It's slow at the beginig but you find a good balance on what really do every talent cause damage system causing damage. That ask to be balanced and not only focus on one state. This game ask time, but if i take time it's beacause, for me, its was not a waste of time. Good Job.
Gameplay really neat. I think he can be with one of the most original game of the Jam in gameplay. A perfect mechanic for speedrunning. Just is dificult to flee and fight the goo at the same time. Put this two action on different button can be an idea. But that your game, your rule. However it's a good game.
Good if that can serve you. I was afraid of being too direct.
You can if you want it. It's good to me. But don't feel obligated to do so.
For input:
Cell 592 ~ 596
Good game. I finished it extremely quickly because I love Minesweeper games. The idea of adding a lives and betting system is original. It's one of the rare classic games that no one has really thought to give a new dimension to. The little Golbin Girl is very apt with this kind of gameplay. Well thought out.
I'm taking the liberty of sending you a much more detailed message here. Sorry it's going to be long.
First of all, my English isn't very good. Please know that I'm writing this with the best of intentions. If anything I say is wrong, I apologize. My intention is to give you the most complete opinion possible, perhaps with a few ideas. Dont worry i dont forgot you juste have 2 weak to do you game. is not a judgemet. But a feedback. In any case, it's just an opinion. So let's begin.
State of Playthroug:
General state
Time :
4h 23min 16 second
Max combo 61
Final state :
Party 574
2800 Battle power
Fight resulte:
First battle 1 die
Victory with no damage
Totally undressed
+1 heart
second battle
1 die
Victory with no damage
Totally undressed
+1 heart
Last batlle
I withdraw all clothe by myself. >.<
Die 10 (1 abandon cause she take of on part of her clothe by miss click)
Totally undressed. 2h on hime
the really last: 3rd attemp with no more upgrad
Good point :
-Tutorial. Never underestimate a good tutorial, especially since it's much harder to do than we think.
-Good Pic manipulator. That give more life to cutscene.
-You game over is a really good idea (even though after 10 others it's a bit long.)
-Systeme de combat super originale. Beaucoup d'éxélente idées.
-Battle system is really interesting. You fuze so many mechanics and create your own original system. I can just say bravo!!!
-The story is very pleasing. And all reference give a lot of shy (Exepte for 67 XD.)
-Art is very good. and not only character. they suit really goodly with the background. tha give to you game a good identity. You also use some exotic postur that give more life for your character. It's really enjoyable.
-A good Challenge.
Detail / that no important:
-For the first cutscene a little sepia tint can suit very well. Or something saying "Time to explain before..."
-You can change some sfx like Move1. It was really very frequently used one Rpg maker. You can use move 10 is better for walking character.
Point suit me less:
-Battle interface are really smal for the 4 gauge at each screen edge.
-Battlestate are difficult to understand.
-It's very punishing if you miss a musical sequence. If you lack character strength, having to go back to a section you've made good progress on with your entire life force can be disorienting.
-The combat system is unique, but it loses dynamism with the gameplay interruptions. This encourages spamming the action button and selecting unwanted options during combat. For example, mapping pole selection directly to the arrow keys would improve the flow. The wait time before a music track is enjoyable, but it breaks the immersion. However, given the game's pace, this isn't necessarily a bad thing. You could benefit from making the dodging and music phases easier and streamlining other aspects like experience gain and pole selection.
-Qwerty is a hell Xd. And for Azerty is really not a current input position. That the first reason that take me so much time. Not your fault (that and English but that not your fault to. ^^). You can use some script call to manage you own input. it's "Input.keyMapper[]"
Exemple : I want to put some action on "A"
Input.keyMapper[65] = 'a'
If Input.isTriggered 'a';
For number of input you can find hime here https://www.toptal.com/developers/keycode
If you want to talking about some methode to do some idea i'm available.
Graphic bug :
-Last boss: When the hoodi is removed on the left side, the shorts shift as if they had slightly rolled up. Screenshot (they then return to their original position).
-After Last boss: When the boss is defeated, his body remains white and his face normal. Perhaps the image color grading was too abrupt.
Crital bug : Nothing
Final point: It's really good. All wat i say dosent change you do your thing really well with a lot of creativity. I think he juste need a little balance and that can be something really adictive.
Good job. Thank for sharing you work i passed a LONG and very good time.
Ps: Screen of bug
That was really intense. Its really good but it's sooo hard. Your game have a lot good idea. The story is good, Art are very appreciable. Character are colorfull. Is really a good game.
-The pacing is off between the different gameplay elements and the characters' dialogue.
-The game is intense and doesn't allow you to appreciate the striptease because losing your concentration for two seconds is fatal.
But your game is really good that it was impossible for me to admit defeat.
Great entry.
Like AlphaBravoCharlieDelta i put you ont the itch page now and on the game when i can publish the post jam version.
Thank for you feed back.
Have you tried restarting the cutscene?
No, that's not it. I was able to test and finish the game. And I saw two other people finish it as well. And the animated scene (which should start at that point and which, in my opinion, justifies the NSFW rating) started correctly. The most likely explanation is that the activation of the next part of the event is perhaps too weak, and an action at the wrong time prevented the scene from starting.
In any case, your feedback is really valuable. I'll fix this for the post-jam. If you have a save file, you can pick up where you left off. If your save was corrupted. i woul put a new saved after the jam to let you finish without redo everithing. Sorry for this.
And thank you again.
I stumbled across this and seeing you play my game gave me a joy I've rarely experienced (with the end-of-jam stress finally melting away, I cried today). Thank you so much for your feedback. Thank you infinitely. And if at one point I might have been a bit bossy (with the medkit), it was mainly because I was tired and it made it even harder for me to express myself than usual. Sorry if I came across as direct. Thank you again, this moment means more to me than any possible victory. Thank you very much!!!!
Adit : Thank you for Deva. I was worried we might misunderstand each other because of the language difference, but your reactions made me very happy. Cultural differences in humor can be vast.
Thank you very much.
Sorry about the bugs. I'll double-check everything.
As for the laser room, I expected that. You absolutely mustn't enter from the middle, otherwise the cutscene will block you and the crossed laser will inflict twice the damage. But I only realized it too late.
The slime issue isn't a bug. It's a mechanic that needs reworking. There's a crossover point where the slimes jump on you at the bottom of the room if you're within three squares of them. This can trigger three fights in a row. I need to improve it so it's not a one-off and is understandable.
Regarding the techniques, that's planned. The slimes are hungry and therefore limited. Hence the fact that they often do nothing (that's the lore excuse. But in reality, I created the combat system from scratch, so I focused on the essentials).
You even made it to the boss and defeated it! Well done!!! The capture mechanic is highlighted with the bosses. They'll give you new abilities and increase your stats. But that's for the next floor.
Thank you so much for the feedback. After these two intense weeks, I'll finally be able to get some sleep. XD
That a mistake. I knew is a girl. Like I said my english is really bad. Not my first language and i never learn it. And i try to don't use translator directly.
I attempt to encourage you and i think my comment have dont reach here goal. Sorry if that look like a critique.
I creat a clicker myslef. If you want to see it:
https://necessary-vulgarity.itch.io/chronographia
And since I haven't seen your other game about Itch, I thought this was the first one.
It's really short. It will be interesting to put more different level for the belly. I confess I'm almost don't finish it cause i'm afraid with the last belly level(but i finish it). Your game work.
If i have some advice (but It's just for show, I understand you don't have the time to creat more):
1- A screen for explaine the story befor the game!
2- Something to indicate "you have to clique". Sometime i dont know if mi click work or not.
3- More different level for the belly. He's growing up too fast.
4- Some upgrade for the clique (But that need time. I know.)
Thank's for your work.
Lol. forgot that thing.
Thank you. I'm agree with your feedback.
To be honest I work so hard on cutscene systeme, writing, drawing and Maping than i just a have 1 day to programe. ^_^; . So I just created something "playable" (if i can say). But I know that can be painful to play it. And yeah mi english sucks (never learn and not mi first langage)that why writing take the most of the time (It doesn't look like it, judging by how bad it is, but it's true XD) . Thank for playing and for the feedback.
Yo. Good exécution, nice ambiance. I like it. Didn't really like having to go into the game files to find the notbook for plant puzzle, but otherwise it's great. That dosn't reduce the quality but i found some little thing. I put that here. Seya.
Bug or Mistake:
-I can see your picture disappear en apared each time is the first time you use it on each map. I think you use a big resolution that ask to game a little time sho him. You can manage that if you put him on the cache directly when you come on a mape. activate it befor. Exemple: Active a fadeout when you us a teleporter and call a common event. the common event show all pics you need on a black screen. Then when is over go fadein. Your Pics are on the cache and work without blink. Or you can use smallest resolution. that can work to.
-using character change at the same time you map changing don't let the fadein. Dunno if you use common event for that but that can be a way. Or put a Fadein on your teleporter. Easy to do. Not sure if that work in all circonstances but that will do.
-Go on the waggon map.Active the waggon.Go out the map.Go on it again.Use the key. Tadda. The wagon is stuck on is first place and lever are not used. You can put you switch (or variable) back to 0 (or the vallue when is unactive) when you get out the room.
Unexpected enconter dosent desaper from the hup letf of the sreen if you go back ont ice map befor he leave. I think you put an event that can manage this only on the principal room. That kind of event is easyable to follow on common event.
Last thing i see.
He have a conflict between pregnancy speed and shrine. And another with pregnancy speed and ice floor.
-Shrine. If you have concentrate magic befor you take the shrine, you apparence are the next level pregnancy without magic concentrated but with speed of magic concentrated. Concentrat and release magic repar that. But care on your reinitialisation protocole of your system.
But most important for me.
-Ice floor. Use magic concentration during auto move can stop the character unitil it (i think is not a bug but wait next part). If you do that your character can run in max speed with magic concentrate and you can't change to other character. You have to release the magic an walk for that. Is really easy to brock this puzzle with that trick. For this is more complicated. I think you have tu put a event controler to disentangle the activations and functionalities. But without seeing the event, it's difficult to say.
I like it.
Duno if you prepar another chapter on it but i will wait it.
I just have 2 sugestion.
1- Your character look to young. Even if we assume she is of legal age.
2-It was perhaps a little too big for a second date. I'm not against that. We need to know what to reserve for the grand finale. (After all, if it was already the grand finale, I have nothing to say.)
I will follow your work. Thank you for your game.
Yo. I come here to ask something about AI. Wat is the limite on it?
I want to participate on this jam, but like you can see mi english is something like a sinner singing a satanist song in the middle of a Easter procession.
So can i use AI to help me with mi translation?(I warn, I can't write english better than this at mi curently level).
Yes. In the final rush, I forgot a monster in the desert world. That's why we added an emergency fix in the temple for the Jam version. It has been fixed for the post-Jam version.
https://cadek-crew.itch.io/by-the-lights-grace/devlog/790907/a-problem-and-a-sol...







. Dont worry i wash mi hand befor. ;3