72 days of gameplay.
As for approaching a sleeping girl, I don't think I need to say that it's problematic. So I'll move on.
Your game is EXCELLENT. From the graphics and sound effects to the menu animations, cutscenes, character aesthetics, pixel art, and even the emphasis placed on menu interactions... your game is truly top-notch. I'm not a huge fan of the skill system and I struggle with the combat system, but that's a matter of preference and not a sign of poor work.
The story is also captivating. It will reward those who take an interest in it. Truly well done.
However, there are a few bugs.
Ghost tracking: When your affinity with Yuna isn't at maximum and you don't put your clothes back on properly. If you reset the game and replay the night perfectly, she'll remain in suspicion mode because her clothes aren't properly put back on. However, if you save after the night, get reprimanded, and then reload the game from the save point after the night and before she reprimands you, the suspicion scene won't trigger. I haven't tested it, but there might be a way to exploit this bug to bypass the reprimand for the incorrect clothing.
Save screen graphical bug: If you perform actions too quickly on the save screen, some graphic elements can get stuck on the screen. Sometimes the entire box at the top or the cassette you saved on is also stuck at the top. This disappears if you reload the save screen.
Fastest action freeze: By going too fast, there may be situations where an action from one screen gets stuck on a new screen, potentially freezing in-game actions and the player.
Finally, a little tip: Make sure that the first time an "important" sequence starts, Skype auto-disables itself. I missed several lines of the main story because of this (the laboratory scene).
With that, I wish you all the best. I'm eagerly awaiting the next updat.