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nebulawriting

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A member registered Aug 20, 2025 · View creator page →

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I added your LinkedIn but will message you on discord

I failed to warn her about scammers and the guilt carried over toward the end where I thought her message would be that she was panicking because she had lost a ton of money. Though it didn't happen I was relieved but the guilt still lingered even after the game finished. The phone sound was a little loud for me at the start. 

I really enjoyed the writing! Hilarious perspective. You didn't hold back and the storytelling was fluid. I did get stuck mid-way through after surviving the barbarian and kept getting killed by the archer. I was immersed in the game but I think I was was like in a loop trying different options. Everything else seemed like 2-3 choices till success. But for whatever reason the scrying part confused me. There aren't many humor writers so it's cool that your story made me laugh. I've got some fun scenes in my submission. I also like DnD and I'm thinking about creating an Adventure RPG. Could collab if you're interested.  

Thank you for playing and for the kind words! Yeah it was our first time using Arcweave. I agree with you with arrangement of the choices. I currently don't know how to arrange them so going to a separate room isn't by "examine" selections. I could tweak it so that the entrance to a room is separate altogether. I've also been working on reducing the selections once it has been thoroughly examined. I got it to work with the Ammo container in the Armory so that players couldn't just stock up with unlimited ammo.  Glad the walk through helped!  

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Thank you for playing! I was fortunate to have connected with two other writers right before the start of the jam. Which in most short jams might have been difficult but this jam was more story-focused than programming/art. We were all firing on all cylinders, with each section of the ship divided up for each writer. 

Yep, stay tuned for the post-jam version! I've added some additional content. Will probably post a revised version next week. It's also got some fun potential for a prequel (Jaeger Base) and maybe epilogue content? (tracking down Tommy and exposure of the CEO's corrupt financial records).    

I continuously failed on all my rolls. Which probably caused me to have a super roll at the end. I enjoyed the images of the airship going through the mountains. I've actually worked a short story with a similar premise. Glad to see someone use the dice rolling mechanic.  

I think the writing was compelling. It moved the reader into getting into the mindset of the creeping control and expectation others have of the athlete and blurred the lines of how much the person really had a say in what they wanted to do versus everyone else around them. Especially when you become something like Olympian material, the harder it becomes to choose a different path. Your destiny is decided, while others are given the freedom and flexibility of changing their minds with no backlash. 

I appreciate the different choices. I ended up falling down the bridge railing. It would have been nice if it was longer with more obstacles. Or maybe your brother appears later after helping you get to the peak at different times. I think it was a touching story 

Was interesting to see that some types of individuals can be difficult to communicate with

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I didn't think epic music matched the tone and it kind of jumps at you. It seemed a bit heavy for a confessional. Though the piano song at the end was pleasant. When played out of the browser I couldn't view the dialogue options and when in full screen some options covered the center text. 

The eye personally gave me a good chuckle. To be in the confessional box and the Priest say "I know what you are!" hah. Through story-wise it is interesting to see how someone could be earnest vs. not putting in effort. 

The five year jumps and the beard growing was a nice artistic touch but I wonder if you could show dark hair turning white. Obviously we only had 72 hours to complete this and the artwork was cool.  

I appreciate the very detailed and helpful feedback.  We'll be fine tuning the design/pacing of the game after the jam. Hope you come back for the future version! 

Clever use of light as a game mechanic. 

I really enjoyed the music and good use of sound effects. 

Hello GhostFlake could you check out the game in my profile? we completed it during a recent game jam and sounds similar to what you were wanting to do. 

I enjoyed the creative narrative design, the choice of music (though for the length of the story I think there could have been at least one more song). The story felt immersive, and it was tragic following the character's downward spiral. The writing was strong and kept my interest. I especially enjoyed the apartment scene and felt like it was a fun original option. The game definitely has replay value. 

Wow this was really well done. And shocking at some parts. I especially enjoyed making the apartment feel haunted haha. it got intense near the end. You really made a compelling story and nice use of the 'Alice in wonderland cheshire-like cat' who is a constant observer.  

Oh okay I saw that you wanted just a short game. I initially thoughtyou were going to have a bunch of random NPCs you could interact with but sounds like your scale is pretty small. 

I'm a writer

Are you looking for any writers still?

Do you need a writer?

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Feel free to contact me as well if something opens up. My discord is pandabeartke . Looking to build experience in game writing. I've worked on six different short stories and currently working on a satirical urban fantasy novel that involves witty jabs at bureaucracy, regulations and the homeowner's association. My former supervisor was a fusion of Michael Scott from the Office and I experienced  petty little things like in OfficeSpace. I mean they hosted a potluck and a company townhall to celebrate our success on a Friday. Then the following week hosted another townhall to announce cuts. I had a feeling something was off and that we were  just being massaged before the death knell.