neat concept and fun game! the mid air gravity switching was very abusable, though. i made it through the game pressing nothing but q and e. maybe putting some sort of limit onto how much you can change gravity mid air would be a good change to keep it from being abused. aside from that, i think i would have liked a little bit of a zoom out from the camera to be able to see the surroundings better. i like the game's vibe and concept and i think it has a lot of potential!
nbound
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really tricky game with tricky controls! i could probably get it down with more time though. if making the controls slightly easier/more intuitive is something you're considering, two things i would've liked as part of the controls are to decrease the rotational inertia/make it easier to change spinning direction in the middle of the air, and to make it either so the fling direction is less dependent on the direction of the hook or to make it easier to angle the hook while grounded. that being said, i don't think you have to change it; it's fittingly difficult for a foddian game, and when i got past level 2 after a good 15 minutes i did in fact feel very satisfied. then i missed the very next jump :( good game though! i think it achieves what it's going for
beat the game with a 9-4-2 on golds, silvers, and bronzes. super fun game and simple yet creative concept. i like how the locking mechanic forces you to think about which ring you move last, as well as how to line up certain rings ahead of time to count for multiple words. there's a lot of optimizations you can make to improve score, which i think is cool. aside from the mouse input suggestion others have offered, i think having a second or two to countdown and look at the level before the time starts would be a nice QoL change, just because how it is now kind of feels like you're being thrown into the level immediately and there's no room to quickly plan a strategy based on the words and the letters. just a nitpick though, fun game!
what a vibe. i love this game's visual and audio design. big fan of the simple puzzle games like this. only concerns are with how the wheel spin works. i think that the animal selection should probably be a bit more explicit rather than seeming entirely random (which i assume it would have been if not for using z to stop early), especially since you needed one specific animal at times to make any progress. also, i would have liked for it to wait for a second on the wheel before stopping, since it was difficult for me to tell what i had landed on at first. additionally it took me a bit to realize what animal the mole was. other than that, loved the game! could easily find myself pouring hours into it
love the artstyle, i've never been so pleased to be met with a game over screen before lol. the tornado's a bit hard to learn how to control but i think that's pretty natural for a game like this. some of the projectiles were a little hard to see/dodge because of how big and fast the tornado is, but the powerups felt really nice to use!
i love the artstyle, and the idea of having to balance out fighting and fishing is fun! it would have been really nice if the fighting part was a bit more polished to give the player more control over how to play out the fights themselves. by the 3rd wave i wasn't really sure how i was supposed to get the upper hand on the enemies.



