cool interpretation of the concept, i actually did a similar thing for my game funnily enough. the graphics are nice and minimal (i like the bloom effect!), though i think it would have been more aesthetically pleasing to stick to a nice looking color palette. i found it interesting that the dash kind of filled the typical role of the walk, but the walk was still needed to change direction. made me re-evaluate my understanding of platformers. additionally i found the death noise to be a bit loud, but all the other audio sounded great!