really tricky game with tricky controls! i could probably get it down with more time though. if making the controls slightly easier/more intuitive is something you're considering, two things i would've liked as part of the controls are to decrease the rotational inertia/make it easier to change spinning direction in the middle of the air, and to make it either so the fling direction is less dependent on the direction of the hook or to make it easier to angle the hook while grounded. that being said, i don't think you have to change it; it's fittingly difficult for a foddian game, and when i got past level 2 after a good 15 minutes i did in fact feel very satisfied. then i missed the very next jump :( good game though! i think it achieves what it's going for