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nikita barabanov.

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A member registered 10 days ago · View creator page →

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Seeing progress is nice but I think the whole idea is that you don't know what's ahead of you. Exploration feeling and stuff. But the game surely needs some goal to climb the top.

That's strange... I have to look into that problem, thanks!

I guess I got carried away and made it too hard :) I just tried to create the enjoyment of overcoming, I think.

Restart button is a great idea. I will definitely add it after the jam.

Well, I just meant that instead of respawning the player after falling, you could just let them press "space" to get back up. It would feel better imo.

Potential hit there boys! Just feels like the knight should be faster while spinning and inflict damage not only by throwing but by spinning the object too.

Fun mechanic! Really smooth and enjoyable. Though the respawn feels a bit awkward. It's either too slow or just feels unnecessary.

Interesting concept, but it's kind of missing that chaotic energy that Overcooked had

Not a big fan of turn-based games but idea is really cool (maybe gameplay is a little bit slow, though). And art style, as everyone saying, is so fire!