Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

neat execution of the idea. i like how the different items have the arithmetic signs on them to show what they do. i thought most of the levels were well designed, but there were some cases where i could ignore half of the level and just move back and forth in front of the flag to burn moves, so perhaps an additional objective to grab would have solved that issue. something i wasn't a huge fan of was having to guess when items were below boxes and not being able to see what numbers they had on them until they had already changed the move count. something i notice a lot of newer game devs do is that their player character is very zoomed in, which seems to be the case here. i'd say you can afford to zoom the camera out more since seeing the surroundings of the level is much more important than seeing the character that is always at the center of the screen. that aside, i like the color palette you went with for the art, and i enjoyed trying to solve each level! this is great work for a first jam