fun puzzle game, but the white rectangles (extender blocks?) are sometimes confusing. Also for the UI, I would recommend not allowing the player to move blocks while the bot is running and personally I would snap the blocks back to their original positions if they are placed invalidly (to avoid overlapping commands).
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This is great. At no point did I feel in control of the situation. :)
It can be hard to distinguish between my bullets and the enemies, so you might want to make them a different color after the jam.
is there any way to influence how territory shifts with modding? This would be for a mod that adds war technology. I've looked at the documentation and haven't found anything. thanks!
also is condition to test if a cell of group has a discovery?
very cool. It is a bit disorienting popping all over the screen. It seems like the program is checking for the drone closest to the mouse, meaning that no mater where I click I always kill an enemy. you might want to consider a maximum distance from where you clicked to encourage aiming. great concept!
several problems that I realized after the submission closed: the corner box as displayed is smaller than the hit-box, and the movement system for the enemies was actually ignoring negatives.
The color of the destination changes based on the color of the beacon placed in it.
The white enemies act as health packs, however the enemies follow them above all else. thanks for pointing this out it is now added to the description.