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Nathaniel

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A member registered Mar 28, 2017 · View creator page →

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That portion of the game relies heavily on surprising the enemy, so if you try to do the same thing a couple times in a row, it will fail. It tracks both the last move you made in general, and the last way you moved against the city (including the one in which Sathra died). It also relies a bit on chance, and if you did not destroy a certain dam earlier in the game, you will be in trouble regardless (the game is a bit evil, especially on the main paths).

You'll want to do an assassination or light some barracks on fire to get them to expect something else before doing the raid. You'll also need more than 60 soldiers left to have a chance at such a raid (and it does come down to chance).

Getting the same problem here.

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A nice start, I look forward to seeing it finished.

Nice fun game with a good sense of humor, and lots of interesting decisions.

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Good start, I'm anxious to play the rest of the game when you finish it.

Well-written, but quite linear.

It is a 60,000+ word twine game where you are trapped in a maze of dreams and must determine what is real. It has two different endings, each resulting from a decision made in the last layer. You can talk to a number of interesting characters in the game, including Iltara (a half-succubus), Ilgerenda (Iltara's daughter), Evan Times (a research mage who attached dragon wings to himself), and Sir Raulin Wylde (my version of Don Quixote). I tried to make these characters as interactive as possible, which I think is one of the main strengths of the game.

You can find the full version here: https://nathaniel-holle.itch.io/the-dream-dilemna

You can find a free demo here: https://nathaniel-holle.itch.io/the-dream-dilemna-free-demo-version

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Quite linear, with very brief descriptions. Personally I like to be able to change the outcome and I also like quite long descriptions of what happened.

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Commander is a twine game complete with 5 different background songs and 6 story branches. In it you are a senior military officer on the losing side of a war. The goal is to survive and be able to live with yourself afterwards. At the end of each run, you will be told what the resulting outcome of your actions was, and what the world thinks of you afterwards. Here is the link: https://nathaniel-holle.itch.io/commander

Here is the passage map (split into multiple pieces due to size constraints):

Hi everyone.

I am Nathan. I am a Computer Science student. I just started doing Game Development a couple years back. So far I have been making twine games. I have been particularly interested in creating less linear twine games. I have currently just posted Commander, but am in the late testing stages for the current twine game I have been working on, the Dream Dilemna. So far I have worked alone, doing all the music and writing myself.

Thanks,

Nathan