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nate00

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A member registered May 01, 2020 · View creator page →

Creator of

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Thank you for the kind words! I thought your game was great too!

I was worried the laser might be overpowered, so I’m actually glad to hear you got obliterated 😂

Thanks for playing! Yeah I agree it can be too easy if you always play it safe… if I were to add more levels, I’d make them really hard to beat if you haven’t unlocked any power ups yet

This game is a blast! It gets really difficult really fast, so I'm always tempted to take the double-or-nothing option.

I really like the power-ups and the art style. With a little enemy variety and difficulty progression, I bet this could be really addicting.

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What a cute and peaceful game! I enjoyed realizing that the line could go deeper and deeper, and there were stranger fish the farther I went.

If you continue developing it, I think a progression system would be really fun. E.g., if you get over 100 points, you unlock a new line that can go even deeper.

I love it! Just the right level of chaos.

aw thank you!

Good idea, I agree the tool selection wasn't very clear.

Thank you for playing!

Ahhh yeah I was wondering if anyone would notice it immediately! I need to hide it better, or make it more satisfying to discover the secret early.

Thanks for the feedback!

This is a fun concept! I like the contrast of the chill driving vs the fast decision making.

Great graphics! It was a short and sweet game.

Very cute game! It was hard, I never sunk a ship.

Haha thank you!

Wow, I can't believe you built all that in nine days!! I love the setup of taking control of dead enemies, and of controlling one big bad boss when the heroes get past your front line. There was a ton of juice and I came away understanding basically all the mechanics.

My only complaint is that the gameplay stalled out a little in the last fight. It was down to one thrall vs. the queen. Each turn, I could do a tiny bit of damage, and then put her to sleep. So I did that about a dozen times to beat the game :P

I beat baby mode!

I really like this concept! When going through the tutorial I thought there might be too many mechanics for me to remember, but it was actually really intuitive when I got into the action.

The art is really impressive for just nine days.

I agree with some of the other comments about timed traps being inconsistent. I think I encountered a timing-dependent bug, where sometimes the animation would look like a boulder had clearly hit someone, but it wouldn't register as a hit.

I really liked figuring out which trap to use to kill each person, and where to place them. If you could cut down the amount of fiddling required after that moment of realization, I think this would be a super engaging game.

Haha I went through the same emotions while making it :P

Yeah exactly – I had an Image I updated using set_pixel(), turned it into a texture with ImageTexture.create_from_image, then plugged that texture into a Sprite2D.

The only thing that was kinda tricky was if the player held down the pencil and moved the mouse quickly, they might move multiple pixels in one frame. So there would be gaps left in the line they were drawing. I did some interpolation to fill in the missing pixels.

Thanks for playing!

hahaha I noticed that bug at the last second and didn’t fix it. I hoped people might think it was intentional :p

Ah that’s actually really good to know, I almost never play games on my keyboard!

I’m glad you figured that out about sliding continuously on cyan! I wasn’t sure if people would discover it.


And yeah I need to fix that music bug :p

Oo I like that idea!

Thanks GrumpyPopo! That’s useful feedback. Most of my previous jam games have been too hard, so I might’ve overcorrected for this one.

Fun concept and really lovely pixel art! Like some of the other commenters, I didn't figure out that I needed to match colors until I had died a few times. But after rereading the instructions I had fun. Trying to kill four slimes in 60 seconds gets pretty intense!

I wonder if it would be fun to add a bonus if you kill multiple slimes using the same set of cards. At first I thought you had to kill all slimes with the same set, but when I realized you got new cards after each kill, I started hitting the Cast button as soon as I found one pair of numbers that worked. It's much more challenging to get multiple kills from the same set.

Thanks for playing! It was fun to make.

Thanks for the kind words, and for the bug report!

Thanks Raya!

Nice visual style and fun game!

I like the right click idea!

I liked it! Finding the most efficient combination of operations to get to the target number was challenging under time pressure.

One thing I found myself getting mixed up on – I kept thinking the big number in the orb was my current number, but it's really the next number.

Nice job making two games in one weekend. Honestly the game felt kinda like boring homework to me at first, but I started to get into a groove when I stopped trying to do exact calculations and just estimated which of the choices seemed closest. The chill music helped me get into the zone.

Congrats on your first Godot project! I found the game really difficult at first, but then figured out a couple hacks to clear a lot of numbers and save just the few I needed to hit the target.

I really like the concept! The fast decision making is hard but it's satisfying when you get it.

I found I had to keep checking my number and the target and taking my eyes off the action... I wonder if you could display the current number on the player character itself so there are fewer places to look.

That was fun! I actually found it kinda cozy, with the chill music, the rattling of the chips and the dim lighting, while taking all this man's money 😂

Thanks for the feedback! I think all your points are spot on. I wanted to balance it so all the colors were useful in different scenarios, but didn’t quite get there. Cyan definitely needs a cooldown.

Thanks for the feedback! I think you’re right. In a future version I’d want to make the yellow more powerful because I think the electric reaction mechanic could be fun, but isn’t really worth using as is.

I loved the theme and the style! I laughed at the ending (the second one I found, maybe there are others)