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nate00

12
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A member registered May 01, 2020 · View creator page →

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Nice work! The grim music was a good fit.

I found it a bit hard to tell whether I could use furniture as cover.

Nice job! The fast fish and the alligators made a simple premise really fun to play.

The particle effect on the end screen was a great touch.

Nice work! I like how the story was clearly conveyed without any explanatory text.

40 was my high score.

Oh yeah, good catch! Just added it here: https://github.com/nate00/heartbump/

Thanks for playing! Yeah, I didn't get a chance to do any playtesting until after submitting, and I think I made some parts a bit annoyingly hard :0

Nice work! The artwork was really beautiful, and I like how the gameplay switches between fleeing and fighting. I found the camera movement a little disorienting (but maybe that's just because my computer was a bit laggy).

That means you almost completed it! But yeah, I did some playtesting with friends after the jam, and I think I made it a bit too hard.

This was a lot of fun! I love tower defense games and this was a fun twist.

By the end, I felt a little like my puny ship wasn't really contributing compared to my army of towers. I wonder how the player can remain more relevant to the action. Maybe you can go to towers to upgrade them, or help defend them against an enemy that's attacking? Maybe the player's gun just needs to get stronger over time? Maybe some enemies drop huge money piles that disappear after a short amount of time, so you have to zoom quickly over to the good drops? I think there's lots of potential.

Aw, thanks! I did learn a lot of new things – this was my first game jam and my first complete game! I'll check out your game as well.

Shoot to move! I love it.

Thanks for the feedback! A thumbstick is a great idea.

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I thought exactly the same thing! And controlling sprawl was a super cute framing.