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nandbolt

89
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A member registered May 02, 2018 · View creator page →

Creator of

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Very cute game! The level is one that is fun to explore and the characters are memorable. One thing that happened to me was while delivering the last package I got caught in a respawn loop at the edge of a lilypad where it spawned me in the water that I couldn’t get out of. But otherwise it was very solid and hope you guys keep working on it!

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Awesome looking game! I love the unique grid combat mechanic, hope you expand upon it in the future if you keep working on the game!

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Pretty intuitive and chill game! I do think its missing something that’ll keep players coming back like more choices, but overall its solid!

I like having to use multiple characters and having their inventories be shared to solve the different puzzles. The art was very nice as well! At first I was so lost since and couldn’t figure out the controls/what to do, but I didn’t read the Help section so it was my fault hehe. Great work!

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This game is crazy for a jam game. Great work!

Incredible work! The amount of creativity and polish in this game is insane!

I was thinking that releasing the jump button would start the fast fall, or shorten the jump. Many platformers do this, but now that I’ve tested some games that I thought had this (Refunct and Neon White), they actually do fixed jump height so I my suggestion is totally optional.

Very cool game! I like the powerups and strategy that develops when trying to go for more Fs. Like minesweeper but much better in my opinion!

Very very fun game with a cool design idea! I like that you added an unlimited time option since that seems to be where most of the difficulty lied for me.

I like the camera panning at the beginning, and the level design is nice! Having the option to fall faster would really go along way personally, especially during those sections where you jump one block high but you have to wait to fall down before jumping to the next block. But great job!

Thor and iron man both in one game. Nicely done!

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Pretty chill game about collecting logs for a campfire! Occasionally I would hear this buzzing in the background, never did figure out what that was about :P I’d love to see this expanded upon with maybe more campfires and entities.

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Very solid incremental game!

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awesome game!

Game plays pretty smooth! Love how the terrain looks and movement is nice. The y-axis was inverted at first which spooked me, but I’m glad I was able to flip it. Great work!

The idea of using time as a currency to place turrets and having the enemies move faster is pretty unique and cool! While I was playing, when I zoomed out the game just crashed. Maybe it was cause I spawned in too many towers or somethin’? But either way, great job! I think adding more limitations for tower placements would make the game harder and add more strategy to it.

The minigames look great and seem fun to play with a friend (the throwing rocks one especially)! I played it solo however so can’t really comment on it much else. Great work!

The game is beautiful! The gravity and shooting around 3D shapes is a neat idea. The destroying of all of the buildings was little monotonous though. Platforming was top notch though. Great work!

image.png Glorptastic

image.png I got stuck on this level, it was much much harder than the other ones for me. The part where you have to jump over the switches and not bonk your head was what did me in. But a very solid game! I like the freedom in alot of the levels when it comes to exploring for the coins and whatnot. Great work!

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I really like the idea of the game with the timeline at the top of the screen corresponding to things that happen in-game. The art and color choices are also great!

This is probably the best game ive played so far for this jam. Love the vibe! Its long as heck and the map is very fun to explore. I really enjoyed the use of the mouse during platforming, and the mechanic of the little guys being able to pickup keys. The platforming felt kinda stiff though, but I wasn’t sure if that intentional to add to the difficulty of moving about the level. And the moving blocks felt a little buggy at times, as I got stuck on the blocks at times and couldnt move, and the dragging felt like it ‘missed’ sometimes. But other than a couple other minor issues, you guys really cooked! Great work. I’ll post a score later if I end up beating it

image.png Cool game! Very intuitive to play and I like how its moreso how many moves you can win in rather than losing on a given move, since you can win in like 200 moves if you want. Great job!

image.png That song hits hard in the beginning! Movement and reloading are very nicely done, however the shooting definitely needs something. At first I didn’t know if I was shooting or if my bullets were invisible. Otherwise great job!

image.png Dope game! Liked the difficulty progression and the overall gameplay of blocking and slapping the clock hand.

Love the music, and the combo-building with the grid is very fun to interact with!

The game has a lot of charm! I enjoyed the overall vibe and the bits of story between gameplay. The fact that the whale had a different size to the bird was cool and changed up the fight nicely. One thing that happened on my first playthrough was the ball speeding up really fast as it bounced from top to bottom and disappeared from the screen so I had to restart the game. For a bit of general feedback, I think it’d be cool if the backgrounds during gameplay were similar to the main menu so it feels more like I’m playing in the snowy environment, and maybe adding some slight changes to the ball direction based on where it hits the paddle to give some more player control on the ball’s path. But otherwise great job!

Thank you so much! And wow 109! That’s way farther than I’ve ever been, glad the game didn’t crash on you during your run.

Thanks!!

That’s awesome! I’m so happy you like it and that your teacher’s recommendimg it. I’m currently working on a game with a similar graphing mechanic that has more content and it’s design is more “educational” (but still fun!). Stay tuned for that!

Yeah sure if you want to submit it you can.

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The link should work? It should be a permanent invite link. Here’s the link’s url text (https://discord.gg/mZ6MkRuW9w ). If you can’t join using it let me know and I’ll generate another invite link.

You’re highly encouraged to make the game yourself as much as possible without using AI! To me, the spirit of the jam is to find the time to make the thing you want to make without being too stressed about it. You have 2 weeks, there’s no ratings, no prizes, and the theme is optional! I hope people take this as an opportunity to learn more about developing games rather than trying to compete against others, and in my mind AI is usually used to take shortcuts that hopefully people aren’t tempted to take here.

That being said, if you do end up using AI assets you should always let your players know you did somewhere, probably wherever you credit any assets you’re using that you didn’t make, and let players come to their own conclusions about it themselves.

Hello from Texas! Excited to see what you guys make

Yall really cooked with this one. Great work to everyone who worked on this!!

Really fun game!

Pretty cool! Makes me feel like I’m solving a flattened rubik’s cube.

Cool game, I like the movement and look of the snake!

For the windows version, I recommend putting the .pck and .exe files in the same folder and compressing the folder into a .zip folder, which is what you should upload to Itch.

Game is really fun!

Wake up!