Very cute game! The level is one that is fun to explore and the characters are memorable. One thing that happened to me was while delivering the last package I got caught in a respawn loop at the edge of a lilypad where it spawned me in the water that I couldn’t get out of. But otherwise it was very solid and hope you guys keep working on it!
nandbolt
Creator of
Recent community posts
The idea of using time as a currency to place turrets and having the enemies move faster is pretty unique and cool! While I was playing, when I zoomed out the game just crashed. Maybe it was cause I spawned in too many towers or somethin’? But either way, great job! I think adding more limitations for tower placements would make the game harder and add more strategy to it.
I got stuck on this level, it was much much harder than the other ones for me. The part where you have to jump over the switches and not bonk your head was what did me in. But a very solid game! I like the freedom in alot of the levels when it comes to exploring for the coins and whatnot. Great work!
This is probably the best game ive played so far for this jam. Love the vibe! Its long as heck and the map is very fun to explore. I really enjoyed the use of the mouse during platforming, and the mechanic of the little guys being able to pickup keys. The platforming felt kinda stiff though, but I wasn’t sure if that intentional to add to the difficulty of moving about the level. And the moving blocks felt a little buggy at times, as I got stuck on the blocks at times and couldnt move, and the dragging felt like it ‘missed’ sometimes. But other than a couple other minor issues, you guys really cooked! Great work. I’ll post a score later if I end up beating it
The game has a lot of charm! I enjoyed the overall vibe and the bits of story between gameplay. The fact that the whale had a different size to the bird was cool and changed up the fight nicely. One thing that happened on my first playthrough was the ball speeding up really fast as it bounced from top to bottom and disappeared from the screen so I had to restart the game. For a bit of general feedback, I think it’d be cool if the backgrounds during gameplay were similar to the main menu so it feels more like I’m playing in the snowy environment, and maybe adding some slight changes to the ball direction based on where it hits the paddle to give some more player control on the ball’s path. But otherwise great job!
The link should work? It should be a permanent invite link. Here’s the link’s url text (https://discord.gg/mZ6MkRuW9w ). If you can’t join using it let me know and I’ll generate another invite link.
You’re highly encouraged to make the game yourself as much as possible without using AI! To me, the spirit of the jam is to find the time to make the thing you want to make without being too stressed about it. You have 2 weeks, there’s no ratings, no prizes, and the theme is optional! I hope people take this as an opportunity to learn more about developing games rather than trying to compete against others, and in my mind AI is usually used to take shortcuts that hopefully people aren’t tempted to take here.
That being said, if you do end up using AI assets you should always let your players know you did somewhere, probably wherever you credit any assets you’re using that you didn’t make, and let players come to their own conclusions about it themselves.































Glorptastic
Cool game! Very intuitive to play and I like how its moreso how many moves you can win in rather than losing on a given move, since you can win in like 200 moves if you want. Great job!
That song hits hard in the beginning! Movement and reloading are very nicely done, however the shooting definitely needs something. At first I didn’t know if I was shooting or if my bullets were invisible. Otherwise great job!
Dope game! Liked the difficulty progression and the overall gameplay of blocking and slapping the clock hand.