10/10, I really love this atmosphere!
I'm a fan of story-driven games, and I really like the lore.
I think the UI could be refined a bit more to make it even better!
I’ve been thinking about this for a long time: am I going in the wrong direction?

So I am doing my first game. It’s a pinball roguelite, like BALLIONAIRE, where players can choose what kinds of bumpers and defenses to build. The core experience is about gradually building up your defenses and turning something unpredictable into something more controllable.

( It’s still very much under construction, so please ignore the placeholders for now. )
When I took another look at the game, I started to feel that the roguelite mechanics currently don’t have enough depth.
I’ve started wondering: am I using the "roguelite" label because it genuinely fits the game, or because it feels familiar and proven?
I’d really appreciate any feedback or ideas on how I could add more gameplay depth to the current version.
Any suggestions or possible directions would be really helpful!
Here is the link (It's free): https://namepixelrobin.itch.io/pinball-realm
I’m working on a pinball roguelite called Pinball Realm, where part of the game is about defending a town from waves of enemies.
After each battle, players can loot rewards and decide whether to repair the damaged town, reinforce the walls, or invest in other ways to improve their defenses.
🧐I’m curious what people usually expect from the “successful defense” part of a strategy game(when you win).
Is repairing and strengthening the town enough to make the defense feel rewarding, or would you expect something more? For example, new defense equipment, visible town changes, stronger NPC reactions, unlocks, or some kind of long-term progression?
The demo is on itch if anyone wants more context (Download is free). I’m mostly looking for thoughts on what makes defending a town feel satisfying, but feedbacks are always welcome!😊
https://namepixelrobin.itch.io/pinball-realm
Thank you so much😭!!!
Since the balls can be easy to be ignored during the gameplay, I’m trying to make the art style more exaggerated and cartoony so the characters leave a stronger impression for players.
I’ve also been putting a lot of effort into performance optimization, hoping the game can run on as many devices as possible. If you run into any performance issues or bugs, please let me know. I’ll see what I can do! 😊