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PixelRobin

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A member registered 81 days ago · View creator page →

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(2 edits)

Devlog #2  August 10, 2026

The Guild Mentors Are Back from Their Training at the Royal Academy!

 

🎉Greetings, heroes! It’s been a while!

I’m excited to be back with the second Pinball Realm devlog!

A huge thank you to everyone who has played the game and shared their honest feedback with us!

🗡Our Guild Mentors received plenty of thoughtful suggestions, so they decided it was time to sharpen their teaching skills. As a result, the game’s entire tutorial has now been completely reworked!

Let’s take a look at their teaching notes:

 

Tutorial Improvements:

1. Reworked Tutorial Stage 1

  • Removed unrelated elements from the Bumpers tutorial, so the first stage now focuses entirely on teaching players how Bumpers work.
  • Adjusted the order in which the Bumpers explanation UI appears, making the instructions easier to follow.
  • Added an introduction to Bumpers and a step-by-step tutorial on how to install them.

2. Added Tutorial Stage 2

  • This stage focuses on introducing the Town Upgrade system.
  • Added a tutorial explaining how to use items.

3. “Emergency Quest” Is Now Tutorial Stage 3

  • Added introductions to Elite enemies and Bosses.
  • Added an introduction to Relics.
  • Added an introduction to Bumper upgrades.
  • Added an introduction to Bounties.

4. Added Tutorial Stage 4

  • The Hero Ball system is now unlocked and introduced during this stage.

 

New Tutorials for Advanced Game Systems:

1. Added Tutorials for Region-Specific Systems

  • Royal Workshop: After completing Tutorial Stage 3, a guide will appear when players enter Plain Castle and activate their first mission.
  • Wheel of Fate: After completing Tutorial Stage 3, a guide will appear when players enter The Everking’s Tower and recruit their first Hero.

2. Adjusted When the Commander’s Ultimate Tutorial Appears

  • During any tutorial stage, the Ultimate guide will now appear the first time the Commander’s Energy is fully charged.

 

Gameplay Improvements:

1. Added an Attack Range Preview for Timed Bombs

  • Players can now preview the affected area before using a Timed Bomb.

2. Improved the Commander’s Dialogue Triggers

  • The Commander’s advice should now appear at more appropriate moments.

3. The Tavern Hostess Now Shares Gameplay Tips

  • She will occasionally offer useful tips while you play.
  • Every Relic now has its own unique name.

 

That’s everything for this update!

The tutorial stages are the very first part of the game that every new player experiences, so I want to make them as clear and polished as possible.

If anything in the tutorial still feels unclear or confusing, please let me know directly! Your feedback is genuinely important to both me and the future of the game.

I’ll keep working hard to bring you more fun and exciting content in future updates, so please look forward to what’s coming next!

Future versions of the game will continue to be released on the itch.io page:

https://namepixelrobin.itch.io/pinball-realm

You’re also very welcome to join the Pinball Realm Discord to discuss the game, share feedback, and follow its development:

https://discord.com/invite/NKYM3YsfS

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Devlog #1 July 23, 2026

The Kingdom’s Economy Has Been Reforged!

 

Greetings, heroes, and welcome to the first Pinball Realm devlog!

Thanks to all the feedback you’ve shared on itch and other platforms, I’ve been busy reworking the Blacksmith and the Town Upgrade shop.

Hopefully, prices across the kingdom now feel a little fairer,and you’ll have much more freedom to improve your build!

  


 

Here are the latest records from the Royal Scribe:

1. Optional Anonymous Gameplay Data Collection

I’ve added an anonymous data collection feature.

This won’t affect your gameplay. It only collects in-run gameplay data to help me better balance the items, Hero Balls, and Bumpers in the game.

If you would rather not share this data, you can disable the feature at any time in the Settings menu.

2. Main Menu Overhaul

The Main Menu has received a major visual update!

I’ve improved its art assets and optimized the layout for different languages.

3. Skill Highlights

Hero Ball skills now display an available area with a highlighted preview.

This makes it easier to see how many enemies a skill will hit, or where a new bumper will be placed before you activate it.

4. More Starting Gold at the Blacksmith

You will now begin your first visit to the Blacksmith with more Gold.

That means you’ll have more freedom to purchase the items you actually want when activate the shop.

5. Bumper Upgrades No Longer Cost Gold

Bumper upgrades now only cost Kill Points and Wanted Points.

No more spending all your Gold repairing the town walls, only to discover that you can’t afford to improve your Bumpers!

6. 6 New Town Upgrade Options

After winning a battle, you can now choose from several new Town Upgrades:

  • Increase the number of Dashes available to a specific class
  • Exchange Gold for Kill Points or Wanted Points
  • Gain items: Remove, Swap, Timed Bomb
  • Drop a screen-wide bomb that damages every enemy
  • Freeze every enemy on the board for one day
  • Summon a random number of meteors to strike your enemies

That’s everything included! Thank you for reading the first Pinball Realm devlog!

 

I hope these changes make battles feel smoother, more flexible, and much more satisfying.

Next, I’ll continue working on new stages and Bumpers, each featuring its own unique mechanics. I hope I can share them with everyone soon!

 

Future versions of the game will continue to be released on the itch.io page:

https://namepixelrobin.itch.io/pinball-realm

You’re also very welcome to join the Pinball Realm Discord to discuss the game, share feedback, and follow its development:

https://discord.com/invite/NKYM3YsfS

Welcome to the Pinball Realm devlog!

Pinball Realm is a pinball roguelite where you can build your own board, create chain reactions, and shape each run with different choices.

Pinball Realm by PixelRobin


The current version already features 20+ balls, 80+ Bumpers, and two maps to explore.

As development continues, I’ll keep expanding these numbers and adding more new content to the game.


Welcome to join Discord to follow the latest development updates and discuss the game with me!

https://discord.gg/NKYM3YsfS

10/10, I really love this atmosphere!

I'm a fan of story-driven games, and I really like the lore.

I think the UI could be refined a bit more to make it even better!

Thank you so much for pointing that out! I’ll take some time to think it over.

I didn't notice it!! Thank you for the reminder!

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I’ve been thinking about this for a long time: am I going in the wrong direction?


So I am doing my first game. It’s a pinball roguelite, like BALLIONAIRE, where players can choose what kinds of bumpers and defenses to build. The core experience is about gradually building up your defenses and turning something unpredictable into something more controllable.

   

( It’s still very much under construction, so please ignore the placeholders for now. )

 

When I took another look at the game, I started to feel that the roguelite mechanics currently don’t have enough depth.

I’ve started wondering: am I using the "roguelite" label because it genuinely fits the game, or because it feels familiar and proven?

 

I’d really appreciate any feedback or ideas on how I could add more gameplay depth to the current version.

Any suggestions or possible directions would be really helpful!

Here is the link (It's free): https://namepixelrobin.itch.io/pinball-realm

I’m working on a pinball roguelite called Pinball Realm, where part of the game is about defending a town from waves of enemies.

After each battle, players can loot rewards and decide whether to repair the damaged town, reinforce the walls, or invest in other ways to improve their defenses.

🧐I’m curious what people usually expect from the “successful defense” part of a strategy game(when you win).

Is repairing and strengthening the town enough to make the defense feel rewarding, or would you expect something more? For example, new defense equipment, visible town changes, stronger NPC reactions, unlocks, or some kind of long-term progression?

The demo is on itch if anyone wants more context (Download is free). I’m mostly looking for thoughts on what makes defending a town feel satisfying, but feedbacks are always welcome!😊

https://namepixelrobin.itch.io/pinball-realm

Thank you so much😭!!!

Since the balls can be easy to be ignored during the gameplay, I’m trying to make the art style more exaggerated and cartoony so the characters leave a stronger impression for players.

I’ve also been putting a lot of effort into performance optimization, hoping the game can run on as many devices as possible. If you run into any performance issues or bugs, please let me know. I’ll see what I can do! 😊