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Nameless Interactive

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A member registered Dec 23, 2017 · View creator page →

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Recent community posts

Nice game, feels like good old flash games :D

I really like the visuals of this game!

The car controller is also pretty good, even though I prefer A/D to steer into the relative direction of the car instead of a global direction, but that could just be me :)

I would prefer the time to increase after destroying specific objects like when collecting fuel tanks to keep playing it for longer. It's a fun game that ends too soon! 

Nice idea, even though I struggled with the money hop mechanic :D

The main idea is great and I could imagine this mechanic in a foddean game could be really good and challenging!

Sound restarts after dying, which is a bit annoying in levels with tricky jumps :D

Nice idea, had a similar attempt, but in 2D (so props for going 3D) :)

I tried to accelerate on my own, but it is triggered at specific way points I guess.

After one or two rounds it  finally get's challenging :)

Reminds me of the good old frogger time :D

played it in chrome, works fine :)

Good concept :)

Event though, the idea of your get-away car's wheels are inside the bank you are trying to rob is odd :D

The audio is nice, the visuals are very polished. 

Though, playing in browser, I can't play the game at the inteded frame rate, which - I guess - is higher than 20-ish.


The centry guns remind me of Team Fortress 2 and the character's image reminds of the Mii era :D

wtf did I just play? :D

great theme implementation and nice idea with the car :D


First rounds, I read every paper but after losing some, I only checked the money value so it became somewhat boring.

The mechanics are great and the music is nice :)

Visuals are also good.

for all these people looking for the sensitivity issue: i found 45 to be a good value.

about my rating:

nice idea to make the ticket inspector one of the evil guys by letting him shoot people that don't have a ticket :)
riding the bus is a great idea of special object implementation.

I had problems figuring out why or when the engine breaks and how to prevent / fix that.

The ambient audio is nice, the device audio is annoying :D

visuals are okay'ish for the short amount of time and the fact, that your game is in 3D :) 

What a fever dream of a game xD

Loved the intro :D

A few levels are a bit hard but the idea is great :)

Thank you :)
It's pretty basic, to be honest :D

It is a combination of the navmesh in godot, getting the next nav agent point and a lerp to turn smoothly towards the next point.
That way, the police cars don't turn abruptly but smooth and more realistic :)

Didn't know you could shoot :D

Overall still a great game :)
The camera still bothers me a bit though :D
I'd prefer one without rotation, I guess. But that is my personal opinion :)

Fun game :)

I would love to see the score while still playing :)

The UFO was a great idea :D

Great visuals and audio. 

Feels nice but I think the camera is too stiff. 

I needed some time to understand that you have to run the people over to get points but then it was nice :D

you have to kill the swan first (it's like a prologue)

after that, you can move freely and try to defete yourself (since you are the final boss I guess)

That's a really good strategy to get the game playtested properly with really good feedback :)

By the way: I implemented some of your ideas such as camera zooming and another key for dashing (ArrowKey down).

Hey there :)

Thank you for the feedback!

Those are really good ideas. I guess my head is too far into developing the game that I didn't realise players could get frustrated by the color switching and the key binding.

The resolution will be adjustable, together with advanced sound settings and - in the end - key bindings.

Once again, thank you for the feedback and your kind words 😊 


Happy holidays 😇

Really nice! 

I didn't expect a carving simulator that good :)

lol "Name your price" for an unfinished game.

It's fun to play but only polished for the first few seconds.

Once you build a few plants the UI goes crazy and crashes the game.

Everyone who payed something should get a refund.

Don't add a "name your price" function if your game is not ready to be played for longer than a commmercial break on the TV.

Great concept and very awesome that you created a custom engine! :)

Really nice mechanic and I also thought about making a game like that :)
Besides the really fun mechanic, the music is a bit weird (sounds like two sounds overlapping?) 

No worries!

just shows me that I need to make it more intuitive next time :)

Awesome game!

I really enjoyed playing this gem!


I was even a bit sad that after around 5min, there were no more enemies spawned :(

But great concept and great game!

Really nice game!

I got a bit in a hurry thinking the blood meter would constantly rise :D

But after I figured out that you had plenty of time and the boucers would increase in jump force, it got really fun!

I love free climbing and I love this art style!

Great game, even with the little bit tricky controlls!

Great concept and really good use of the limitation!

Feels like a unique clicker game :)

Add some more levels and maybe some coin drop on enemy kill to spend on power ups or something like that and it will be a game to be played for much longer :)

Awesome idea and I love the trashy (no offense) art style :D

I couldn't fight the cow because the "next turn" button was kinda disabled I guess.


Still great potential and a really fun and original idea!

I figured out that you can switch camera position by scrolling your mouse wheel :)

Cool game with a great concept!

Although I am too stupid to understand the rotation mechanic lol :D

Love the idea and concept!

Eventhough, it is a bit hard to get used to the controlls, it gets fun after the first two or three attempts.

Keep up the good work!

Thank you for your kind words!
I will definitely remember your suggestions for the next game jam!

Post your links in the comments and I will rate your games :)

You can rate mine aswell, if you like:  https://toadstool-games.itch.io/an-apple-a-day

Since this is my first jam and I really liked all the other games that are playable directly in the browser, I tried to do that for my game aswell.

I submitted a windows version first because I ran out of time due to the dead line.

But I finally found out how to set Unity up for HTML5 games :D

Have fun rating it now, without the need to download files you'll never touch again :D

https://toadstool-games.itch.io/purrfect-stacking

(2 edits)

Let's rate each other's game! :)

https://toadstool-games.itch.io/purrfect-stacking

'Some' work is an understatement :D

honestly,  I didn't expect much from this game but being the first game I ever submitted to a jam :D

Next jam can only get better :D

thanks for the feedback! :)

I'm sorry for the bugs that seem to be game breaking :/

And sorry for the unpleasant sound volume 😅

you might have reached the hight limit or I just did bad work keeping bugs in 😬

But thank you for your feedback :)

You need to stack the objects (plant, cup and yarn ball) on top of the cats and manage to fill a row full of cats.
Once the row of cats is filled, it will disappear knocking over all objects stacked on it.
The higher the stack, the more points you will get :)

Well,  I just opened the URL in chrome on my phone and started playing :D
So maybe it depends on the Android version or the browser :)

But I can play it and enjoy it very much. Bookmarked it already :D

Very nice game!

Feels very pollished and thought through :)

I enjoyed it very much and really like the idea and mechanic :)