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NagyAdam

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A member registered Dec 17, 2023 · View creator page →

Creator of

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love you man :)
adamdaniel.nagy@gmail.com

Yo man thanks for trying it out! There are actually a few words that should be accapted, like big bang and science

Happy to hear it😁

Love you, man! Your words bring me joy :). 18 points, good job. Sometimes the AI switches up the words for some reason, so it’s even harder to get consistently good answers. I’m looking forward to trying out your game :)

Yo man, I tried the game and it was a beauty. The cases were well thought out, as were the characters. The gameplay feels flawless, as does the AI integration. I really felt like an interrogator, and the showcase og the emotions of the suspects make it even better.

There wasn’t any huge problem, but there were a lot of small ones that can add up and reduce the player experience. The easiest fix is to change the audio to loop so it doesn’t stop after a couple of minutes. The emotions really spice up the gameplay, but you could add them invisibly only after the “send” button is pressed instead of showing them in the text right away. These are minor things that don’t really matter; I just thought it would be good to list them.

Now, the sprites and UI  everything looks really good individually, they’re awesome, but together they don’t quite fit. Maybe it’s the resolution, idk. What I’d recommend is using a color palette  search one up that fits the vibes. The fewer colors, the better. And one more tip for the art: scaling. The sprites are pixelated, but the pixel sizes are sometimes different, which hurts the overall look.
Hope you can use some of my tips in the future love you man:)

wow GJ

Hey man loved it! Its really smooth and amaizing graphics did you draw the spites? And how does the ai answer so fast, it almost feels like real time.  For me its a bit monoton but the gameplay loop is well tought out. A bit of a bug is that the sword text stayes waht I have written before when it can talk again. Its nothing much but preatty easy to fix just lineedit = "" after the scene changes.  All in all felt like a complete game maybe you can even publish it in the future :)

Thank you! Somehow it didnt occur to me that you can type random stuff and it will be accapted and its really easy to fix so huge thanks for pointing it out.  Abosolutly and lets hope that I will be able to give you as great of a review as you did :).

Thank you🫶! Yeah I have tried a 100different promts for the ai to rate it as logically as possible but its still not perfect. Im Ready to try your new creation with high expectation. Why not something protocol this time xd?

Thanks man 🫶, appriciate it. It is real, you can see your name and score.  Did it not work for you?

Hey tried the game really good job. Sometimes the npcs went rouge but there is nothing we can do about it :) . Great story, character design. Maybe you can add some sound an music and WASD control. Im really sad that there is another mobile game and even sadder that its this good, greatly decreases my chances of winning xd. GJ man

Thanks Man, truly means the word :). Looking forward trying out yours and leaving an awsome comment like this. Yeah I do know about the bug that it changes up which word was given by you. I tried everything but didnt work except for the temperature. It might solve it thx for the tip. love you

Hey man, great idea. Im a big barotrauma fun and the game gave similar vibes maybe that was the inspiration?  The design looks awsome btw. I had problems tho, like figuring out how to get the enrgy cells and whats the purpuse, so maybe like an intro scene would be great. And the music is loud af tune it down a bit, I had to take off my headset  xd. :)

Damm it was fun. GJ man, I truly mean it. One of the most fun games I have tried during these jams and I have tried a shit tone.  It was well polished but maybe some animations and an upgrade on the ui would make it even better. 

Yeah, unfortunately, I can’t remove it, but clicking on fullscreen should solve the problem.

Love you man!
adamdaniel.nagy@gmail.com

Yo tried the game but couldnt realy get anywhere. You could make maybe the clues a bit more obvious. Another problem I have ran into was that I couldnt really get out of the screens. I mean like when I enter the code the only way to close that screen was to escape the fullscreen and then escape it. Maybe if you add a button it can be solved. The pixleart looked cool as well as the visuals and the soundesign :).

Appriciate it false heaven looks interesting as well, will give it go in the close future

Loved the game but there were some polish mistakes for example the fullscreen. In the itch io editor if you change it to embed in page then you can enable a fullscreen button really easy.  All in all was really fun and intuitive, great level design :).

Thanks man : ) . Im sure I will enjoy your game as well

Thanks man appriciate it. No, it was made especially for this jam because of the ai.

Wow just wow. Good job man awsome. Did you make the pixleart yourslef? As a pixleart artist it looks absolutely beautyful. I had some problems swithcing between movement and talking but apart of that really well polished. It feels like a totaly completed game not just any game made for a game jam. :)

Yo man tried the game and it was super fun. I loved all the character how alive the conversation felt. A nice touch would be that if I fail a text shows me that I have failed insted of just stopping and going to the next step. It takes several seconds for the ai to realise that I have failed and skip and becuse of that it skipps at the middle of my next sentence. Overall superfun and enjoyable Good work :)

Thank you man! means the world :). Looking forward trying out shift protocol. Im sure it will be as great as the escape one.

Thanks man!

I will bite whoevers idea was the reverse controll. Apart of taht its a really fun game. Sadly I got stuck around level 3,4 but its still better then beating it on normal diffulty. The concept for me was a bit random but after I have read one of the comments it explain the reason behind it. Music and sound design was great the only small problem was the the sound effects were laud compared to music. Smooth controls and the pixel sprites were good as well :).

Thank you! Truly appreciate it :)

Yoo it was super fun. The art the sounddesign everything. If you would just add some obsticles as we play to make it harder that would make it even better.  GJ

Hey. Loved the visuals and the retro effect. It was fun to explore the map. My main issue was that when you right beside a wall and jump, you will stuck in the jumoing motion infinitly and need to restart the whole game. (I restarted it like 3 times). Maybe this was planned to truly feel the worst superpower tho :)?

Hey! I loved the game, the art styile looked stunning and so was the music. Its really good that you can damage the princess and need to look aout for its position as well , without it would be much less enyoable and repeatetive. The only problem with this is that sometimes its impossible to pick up a power ups without damaging the princess. Another thing: increasing the spawn rate of the enemies over time would be great for the game loop. 

Thanks man love you. The hoodie is givan actually after the 400. year so you have missed out on that. xd just kidding. 

Really well polished. It felt really smooth with the screensake and effects. Simple but great, loved it. I was thinking that maybe you can add like a score of how many enemies were killed or something.

Wow it was so fun. Loved the voice acting it made me laugh xdd. The drawings fit the vibe really well great job man:). 

Yo tried the game. My max was like 42 points in the end. The sound design , visuals and color platte felt clean. I cloudnt figure out what the enemies were representing tho :). 

Thank you! Means a lot :)

Thanks man!

Thanks🫶

I’ve changed it to "Forge_Civilization". I couldn’t upload the new project because of the deadline, but I’ve updated it on my own page (Forge Civilization 1.5).

Thank you ! Means a lot :)

I wasn’t aware of it until now, so it’s currently using the default "my_game". I'm not entirely sure if we're talking about the same thing — is this the value defined in the "player2_config.gd" script in Godot?

If the fact that it's not unique is a problem, would it be possible if I change it and upload a new executable?