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Alr finished it.  The positiv things still remains. Design,vibes,, atmospehere...  . Really smooth the whole game with a beautyful ending.  But this whole combat just doesnt fits with immerseive story style. It felt like you coldnt really decide which deriction to go and wanted push some action into it. The bosses were fire tho. Some more attack type could have make them even better Im thinking like a souls game.

(+1)

this game it was a battle with time and so I didn’t have enough time for complex bosses. My idea at first was that the bosses deteriorates over time and has way more attacks but I just don’t have time for all the coding as animation so I had to copy and paste a lot of them. The first boss has like 8 states while the spider has like 5 and good bosses have at least 20 so yea it’s not the best but for a game jam I think it’s ok.