Hey man loved it! Its really smooth and amaizing graphics did you draw the spites? And how does the ai answer so fast, it almost feels like real time. For me its a bit monoton but the gameplay loop is well tought out. A bit of a bug is that the sword text stayes waht I have written before when it can talk again. Its nothing much but preatty easy to fix just lineedit = "" after the scene changes. All in all felt like a complete game maybe you can even publish it in the future :)
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Thanks! :)
I used modular sprite assets, ie. combine hair sprite, clothes, body, ears, etc... to make new characters! And I drew the portraits.
For the AI I have them "talk" in the background to cache the answers whenever possible. Eg. If you have a scene where "speaking order" goes : Player -> Noire -> Lunara -> Noire -> Lunara -> Player, as soon as the player speak and the game receive Noire's answer, I send it to Lunara in the background, then her answer to Noire, ... so by the time the player click to go to the second line I already have stored up to the 3rd or 4th, basically.