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(+1)

Yo man, I tried the game and it was a beauty. The cases were well thought out, as were the characters. The gameplay feels flawless, as does the AI integration. I really felt like an interrogator, and the showcase og the emotions of the suspects make it even better.

There wasn’t any huge problem, but there were a lot of small ones that can add up and reduce the player experience. The easiest fix is to change the audio to loop so it doesn’t stop after a couple of minutes. The emotions really spice up the gameplay, but you could add them invisibly only after the “send” button is pressed instead of showing them in the text right away. These are minor things that don’t really matter; I just thought it would be good to list them.

Now, the sprites and UI  everything looks really good individually, they’re awesome, but together they don’t quite fit. Maybe it’s the resolution, idk. What I’d recommend is using a color palette  search one up that fits the vibes. The fewer colors, the better. And one more tip for the art: scaling. The sprites are pixelated, but the pixel sizes are sometimes different, which hurts the overall look.
Hope you can use some of my tips in the future love you man:)

(+1)

Really thanks for your comment and feedback! <3

  1. Sound: I just noticed the sound issue now, haha — I usually play games without sound, so I didn’t realize it before.

  2. UI: I’m working on fixing it right now, really thank you for mentioning it to me! <3 :D

  3. Resolution: I’m not completely sure about that, but others have mentioned the same issue. It’s probably because of large screens or playing in fullscreen. I optimized all the UI to make the game as lightweight as possible since there are a lot of images, but I’m working on improving it. 

Really appreciate your feedback! <3 :D