That’s strange. I only published those games when everything was ready to go. With downloadable builds, browser builds for the ones that have it, thumbnail, and screenshots. But thank you for helping me.
Erebus!
Creator of
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Hello
After being unsatisfied with the performance of my latest game, “Spin With Me at the Edge of the Universe”, I decided to investigate the issue, and found that the game wasn’t indexed. I shrugged it off at first thinking that since it was due to it being a new release. But looking at some of my other games, I discovered that they were also not indexed despite being uploaded months ago and being free. On of them dates back to November last year. Games and assets released before that have no issue. I’ve sent an email to support, but there’s been no response as of yet.
I’ve read and re-read the guide many times, but I fail to see what I can do on my end. While, I do manage to get a few clicks through direct links, this issue heavily affected the performance of the games and my motivation as the developer.
Links for the affected games:
This has great potential, but it’s a little short. It ends when it starts to get fun. I’ll also echo some of the comments by saying that this game needs more ways to punish the player if they just spam space or spin endlessly. Maybe the little conductor gets dizzy if you spin too fast, or maybe the musicians play the wrong notes if you mess up the timing. Anyway, there’s so much you can do to make this great concept even better.
Surprisingly complex and fun. I didn’t expect to be planning 2-3 moves ahead, but I was. I don’t have anything negative to say, and can only think of small trivial improvements like better presentation, game feel, and controls. All of which are very easy to improve, if you wish, after the jam is over. Well done.
I had a lot of fun with this one. Just wish there were more words to play with, or maybe less actually. Something to shake things up because, as fun as it was, it was a bit easy in my opinion, and it got repetitive. But I understand it was due to time constraints. With a little more polish, I can definitely see myself spending hours trying to come up with the perfect combination of words. Great job.
This is, excuse me, a damn fine game. Text is hard to read sometimes, but not unreadable. The music choice is perfect, but I am very partial to this genre (and to coffee). The game feel is what makes this game excellent. I didn’t realize at the start that you actually need to “spin” during the pour over, but I was doing anyway because that’s just how you’re supposed to make coffee. I didn’t expect you to account for that, and much less to turn that into a mechanic. Overall, it’s a great game, and I wish there was more to it.
I am very glad to have found a narrative game. Your writing has potential, keep it up.
The music choice is good, but the volume is a bit inconsistent.
The visuals, despite being so simple, do a great job on connecting with and enhancing the story.
I think the spinning wheel could be presented a bit more organically. I don’t think it’s bad, on the contrary actually. I think it’s a great idea. But, right now it feels disconnected from everything else. I would remove the text explanation when it first appears, and change the visuals on it so that the player can figure out by themselves. That would make the consequences of the results hit harder.
The jumpscares are unnecessary. The story has enough tension already. You don’t need that.
Overall, this is very impressive for a first game. Well done.
This is one of my favourites so far. Amazing art. The space level was my favourite. Here’s some things that need improvement in my very subjective opinion:
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As good as the start menu screen looks, it’s a bit messy. It’s hard to tell where to click and what is interactable. This is a common UX layout problem that is easily fixable.
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I actually really enjoyed the gameplay, but it’s a bit unintuitive though. A simple tutorial would go a long way.
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I think it would be better for the reel to appear closer to the centre of the screen (though you’d have to reorganize the whole layout) because there’s not much space to play with at the corner, or maybe I am just bad at it.
Very creative clicker. This genre is usually about number go up, but it’s interesting to see a number go down game. I do have some suggestions of things that can be improved.
- Pixel fonts are hard to read, and can quickly strain the eyes.
- The upgrade progression is linear, which is fine, but that means there’s no reason to think about any of them. You just buy them when they are available. I think it would be better to have like 3 at a time. That way the player would have to think a little.
- Lastly, the progression curve needs some work. By the time we reach the end game, things move so fast that we end up missing a lot of content.
Mine is a surreal 3D platformer. Players said it is quite challenging though.
https://n-erebus.itch.io/spin-with-me-at-the-edge-of-the-universe
I was going to use tracks from asset packs, but couldn’t find ones that worked with the vibe I was going for, so I ended up making my own. That seems to have been the right decision as the people who played complimented me on it. Usually I make more electronic and sample based music, but I wanted to try my hands at orchestral composition (kind of). Radiohead was my inspiration in terms of creating a space through sounds as well as how to approach strings arrangements and harmony. As for the vibe, it’s very Twin Peaks-esque. The track that plays on the first sequence is a placeholder though since I only had the idea for a good track after the submission period ended.
https://n-erebus.itch.io/spin-with-me-at-the-edge-of-the-universe
Try mine. It’s a surreal 3D platformer.
https://n-erebus.itch.io/spin-with-me-at-the-edge-of-the-universe
You have a great personality. I wish you well on your YouTube Journey.
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4707484
This game was so serious that it crashed my pc (my pc is dying, it’s not your fault).
I confess that I was a bit skeptical with the idea of team ASS, but you guys somehow managed to create something good.
The only problem that I found was that the game froze on transitions, which I assume is because the game doesn’t use async loading. That’s just a minor annoyance though.
This might be one of my favourites. The pacing is great, and the difficult curve feels just right. I thought the game was to easy at first, but things picked up very quickly. The aesthetics are great, the music is perfect, and the writing is very compelling. Funnily, I guessed the band part of one of the passwords right away because it’s also my favourite band (though I still went through the process of figuring out why it was correct). Great job.

















