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Erebus!

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A member registered Jan 06, 2023 · View creator page →

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(1 edit)

That’s strange. I only published those games when everything was ready to go. With downloadable builds, browser builds for the ones that have it, thumbnail, and screenshots. But thank you for helping me.

Hello

After being unsatisfied with the performance of my latest game, “Spin With Me at the Edge of the Universe”, I decided to investigate the issue, and found that the game wasn’t indexed. I shrugged it off at first thinking that since it was due to it being a new release. But looking at some of my other games, I discovered that they were also not indexed despite being uploaded months ago and being free. On of them dates back to November last year. Games and assets released before that have no issue. I’ve sent an email to support, but there’s been no response as of yet.

I’ve read and re-read the guide many times, but I fail to see what I can do on my end. While, I do manage to get a few clicks through direct links, this issue heavily affected the performance of the games and my motivation as the developer.

Links for the affected games:

https://n-erebus.itch.io/spin-with-me-at-the-edge-of-the-universe https://n-erebus.itch.io/o-que-os-olhos-nao-veem https://n-erebus.itch.io/rats-in-the-basement https://n-erebus.itch.io/its-always-sad-when-the-show-you-like-stops-airing

This has great potential, but it’s a little short. It ends when it starts to get fun. I’ll also echo some of the comments by saying that this game needs more ways to punish the player if they just spam space or spin endlessly. Maybe the little conductor gets dizzy if you spin too fast, or maybe the musicians play the wrong notes if you mess up the timing. Anyway, there’s so much you can do to make this great concept even better.

Surprisingly complex and fun. I didn’t expect to be planning 2-3 moves ahead, but I was. I don’t have anything negative to say, and can only think of small trivial improvements like better presentation, game feel, and controls. All of which are very easy to improve, if you wish, after the jam is over. Well done.

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I had a lot of fun with this one. Just wish there were more words to play with, or maybe less actually. Something to shake things up because, as fun as it was, it was a bit easy in my opinion, and it got repetitive. But I understand it was due to time constraints. With a little more polish, I can definitely see myself spending hours trying to come up with the perfect combination of words. Great job.

Great game. Aiming was a bit difficult. I don’t think it’s a problem of the controls though. Just add more indication to where we are aiming and it’ll be good. My only other complaint is that it’s too short.

This is definitely an interesting concept. The difficulty curve is a bit steep. I think introducing the elements one at a time, and giving enough time for the player to get used to them would help. The UI is too busy at times in my opinion, but the gameplay absolutely makes up for that.

This is, excuse me, a damn fine game. Text is hard to read sometimes, but not unreadable. The music choice is perfect, but I am very partial to this genre (and to coffee). The game feel is what makes this game excellent. I didn’t realize at the start that you actually need to “spin” during the pour over, but I was doing anyway because that’s just how you’re supposed to make coffee. I didn’t expect you to account for that, and much less to turn that into a mechanic. Overall, it’s a great game, and I wish there was more to it.

You managed to create a very interesting and quite challenging puzzle game that would be very enjoyable. However, that short musical loop, as good as it is, can get in your nerves very quickly and make the experience less enjoyable.

Very interesting. I think I beat some of the levels by breaking the physics.

I wasn’t expecting that ending. This was such an immersive experience. It got me absolutely hooked. You managed to set the tone perfectly with the visuals and the sound design. My only complaint is that I wish it was longer.

Great game. The sound effects were a bit too much for me though. I whish there was a way to lower their volume. Being able to control the power of each spin would be nice as well.

https://n-erebus.itch.io/spin-with-me-at-the-edge-of-the-universe

https://n-erebus.itch.io/spin-with-me-at-the-edge-of-the-universe

Great puzzle game. I found myself replaying some levels to try to figure out a faster way of doing them.

It’s fun for what it is, but it needs a bit of polish. My main suggestion is to make the obstacles pop out more because, as it is, they blend into the background a little.

I am very glad to have found a narrative game. Your writing has potential, keep it up.

The music choice is good, but the volume is a bit inconsistent.

The visuals, despite being so simple, do a great job on connecting with and enhancing the story.

I think the spinning wheel could be presented a bit more organically. I don’t think it’s bad, on the contrary actually. I think it’s a great idea. But, right now it feels disconnected from everything else. I would remove the text explanation when it first appears, and change the visuals on it so that the player can figure out by themselves. That would make the consequences of the results hit harder.

The jumpscares are unnecessary. The story has enough tension already. You don’t need that.

Overall, this is very impressive for a first game. Well done.

I could spend an entire afternoon on this game. It’s really enjoyable. My only issue was with the depth perception.

This one genuinely surprised me. It’s a very fun game. I just wish the bullets and punches had more impact.

This is such a cool concept. I struggled a lot at the start because I didn’t realise that the game was 3D (For some reason I though I was zooming in on the atoms), but the controls still felt awkward even after I got used to it.

I like precision platformers, especially challenging ones, and this had the difficulty just hard, so I had fun with it. My issue with this game is the music. The loops (that don’t loop properly) are very short, which means they get annoying very quickly.

This game is very well done overall, and it feels very good to play. The level design is the weakest part in my opinion. It doesn’t feel very cohesive, almost as if the tiles were placed at random. That takes away the fun of moving around a little bit. But other than that, it’s really good.

Remarkable. One of the most creative ones I’ve seen so far.

The visuals and the sound design work together very nicely making this an experience that is greater than the sum of it’s parts. That’s difficult to do, so well done.

This is great. The controls are very tight. I just wish we had more space to roll around because is quite fun to move at high speeds once you get enough momentum.

This game was really frustrating until I understood the mechanics. Then it was still frustrating, but for different reasons. I liked the puzzles. The were some bugs here and there. Nothing game breaking though.

This is one of my favourites so far. Amazing art. The space level was my favourite. Here’s some things that need improvement in my very subjective opinion:

  • As good as the start menu screen looks, it’s a bit messy. It’s hard to tell where to click and what is interactable. This is a common UX layout problem that is easily fixable.

  • I actually really enjoyed the gameplay, but it’s a bit unintuitive though. A simple tutorial would go a long way.

  • I think it would be better for the reel to appear closer to the centre of the screen (though you’d have to reorganize the whole layout) because there’s not much space to play with at the corner, or maybe I am just bad at it.

Very creative clicker. This genre is usually about number go up, but it’s interesting to see a number go down game. I do have some suggestions of things that can be improved.

  • Pixel fonts are hard to read, and can quickly strain the eyes.
  • The upgrade progression is linear, which is fine, but that means there’s no reason to think about any of them. You just buy them when they are available. I think it would be better to have like 3 at a time. That way the player would have to think a little.
  • Lastly, the progression curve needs some work. By the time we reach the end game, things move so fast that we end up missing a lot of content.

https://n-erebus.itch.io/spin-with-me-at-the-edge-of-the-universe

Mine is a surreal 3D platformer. Players said it is quite challenging though.

https://n-erebus.itch.io/spin-with-me-at-the-edge-of-the-universe

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I was going to use tracks from asset packs, but couldn’t find ones that worked with the vibe I was going for, so I ended up making my own. That seems to have been the right decision as the people who played complimented me on it. Usually I make more electronic and sample based music, but I wanted to try my hands at orchestral composition (kind of). Radiohead was my inspiration in terms of creating a space through sounds as well as how to approach strings arrangements and harmony. As for the vibe, it’s very Twin Peaks-esque. The track that plays on the first sequence is a placeholder though since I only had the idea for a good track after the submission period ended.

https://n-erebus.itch.io/spin-with-me-at-the-edge-of-the-universe

Try mine. It’s a surreal 3D platformer.

https://n-erebus.itch.io/spin-with-me-at-the-edge-of-the-universe

You have a great personality. I wish you well on your YouTube Journey.

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4707484

This is amazing. I had some performance issues, but nothing that made the game unplayable. Also, the name makes me think of Muse, which is a good thing.

Simple concept, but well executed. That said, there are some places that could use some improvement. Mainly level design and game feel (just add more JUICE). It reminds me of a game called Titan Souls. You should check that out for inspiration if you haven’t.

The UI and visuals are great, and so is the music. But I think the game needs to be more clear on what you are supposed to do.

This reminds of papers please. I like how you can interact with the stuff in the background even if they don’t do anything useful. At some point, I ignored the requests and just started to make funny sentences.

Very fun platformer. The only issue I have is with the sound effects and how loud they are compared to everything. Other than that, had a really good time with it. Well done.

This game was so serious that it crashed my pc (my pc is dying, it’s not your fault).

I confess that I was a bit skeptical with the idea of team ASS, but you guys somehow managed to create something good.

The only problem that I found was that the game froze on transitions, which I assume is because the game doesn’t use async loading. That’s just a minor annoyance though.

This might be one of my favourites. The pacing is great, and the difficult curve feels just right. I thought the game was to easy at first, but things picked up very quickly. The aesthetics are great, the music is perfect, and the writing is very compelling. Funnily, I guessed the band part of one of the passwords right away because it’s also my favourite band (though I still went through the process of figuring out why it was correct). Great job.