Got some new Update on my Game, here in this forest is where all it beggins, i will be grateful for comments.





Thank you my friend, yeah definitely trying to learn C#, unity and blender its more than i can eat.
This project i trough it was simple until i realize i was wrong 😂🤌.
Anyway also gives you a huge oportunity to learn more and see what your better at. I Will not Back away now alredy spend 1 and a half year on this and things are getting in the place.
Thank you for you comment 😃
Thank you! Yeah, I’ve been learning everything on my own through tutorials. At first I was just trying to use free models, but it never really gave me the feeling I wanted for the project.
So I started learning 3D modeling and making simple assets and textures myself. It definitely takes a lot more time and slows the project down, but since this is a hobby and something I’m really passionate about, I actually enjoy the process and don’t mind going slow.
And the coding side is kind of a whole different world on its own — also something I’ve been figuring out step by step while building everything.
I guess good things just take time. And thank you for the encouragement — it really means a lot. :)
Welcome, i am also very new around here, i am learning by myself also and also i have paid amd free assets, i am trying to get the money for future release on steam, thats my goal.
Sono i Will add some new textures to the retro PC, dacayed and scratch, not sure if i Will use bloody texture but i am thinking depends if the look Will be nice.
Hi everyone 👋 I’d like to share some early fragments of Clog, showing small parts of the map and a short video demonstration.










This content is from an older version of the project — the map and layout have changed a lot since then. The video and screenshots are just early explorations and ideas, but I wanted to share them to give a sense of the real progress beyond static renders.
Clog is a first-person atmospheric exploration game, inspired by isolation, abandoned infrastructure, and slow environmental storytelling. Even at this early stage, I’m focusing on:
• Exploration and atmosphere
• Low-poly environments with strong lighting and fog
• Environmental storytelling rather than exposition
The project is still very early and WIP. I’m developing it solo in Unity, taking the time to experiment with layouts, lighting, and interactions step by step.
Alongside developing Clog, I also create 3D assets, which are available on my itch.io page. These are the same kinds of models I make for the project itself.
Project page:
🔗 Clog (WIP): 👉 https://mutedpotato.itch.io/clog
Thanks for taking the time to check out these early ideas — feedback is always welcome 🙂
Hello, i’m a mutedPotato, i’m a STRONG LOVER of horror and a lover of games, since my childs were born i started having less time for gaming and because of that i decide to learning coding and modeling and then i think “why not try game a horror game?” so yeah…. slow process but strong and building my game little by little modeling everything and learning from scratch all the coding and engine. if you want come check out my project time from time.
Hi everyone 👋 I’d like to share a project I’ve been working on solo called Clog.

Clog is a first-person atmospheric exploration game, inspired by isolation, abandoned infrastructure, and slow environmental storytelling. The game takes place inside a strange containment facility — a place that feels functional, but long forgotten.
The focus is on:
Exploration and atmosphere
Low-poly environments with strong lighting and fog
Environmental storytelling rather than exposition
A slow, tense pace inspired by early 2000s PC games
This project is still very early and very much WIP. I’m developing it alone in Unity, taking my time to learn properly and build things step by step — from level layout and lighting to interaction systems.
About development & funding
Alongside developing Clog, I’m also creating and releasing 3D assets on my itch.io page. These are the same kinds of models I make for the project itself.
My long-term goal is to eventually bring this project to Steam, and releasing assets is my way of:
Supporting development in a sustainable way
Improving my skills as I go
Keeping the project alive without rushing it
There’s absolutely no obligation — I just wanted to be transparent about how I’m approaching this as a solo developer.
Project page
🔗 Clog (WIP): 👉 https://mutedpotato.itch.io/clog
I’ll be sharing updates as the project evolves. Thanks for taking the time to read — feedback is always welcome 🙂