I love how the car sprite changes over time, either from a large collision, the addition of durability + ducks. Such a small detail but really brings the game together! I got to a point where I had all upgrades but couldn't get to the second engine failure due to an off-screen building killing me but otherwise I had tons of fun and kept playing hoping to get lucky and see some sort of endgame!
MustachedNinja
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I see the vision, but I think this game needs a bit of that platformer polish like reducing the hitbox of environmental threats to be slightly smaller than the sprite + adding "coyote time" (where you are given an extra 2-5 frames to jump even after your character has left the platform. I think adding those two would've drastically improved the feel. Also it took a while for me to figure out how to use the magnet, so adding a Control scheme to your game's page would help a ton!
For the positives, I love the art style, it's simple, easy to read, but engaging. The feel of really getting familiar with the jumping felt kind of like a souls-like where it's difficult and punishing at first but as you get more and more familiar you get to almost a speed-runner state where you progress further and further without much difficulty. Overall great game!
I think the snipers need a little tuning, I had a lot of trouble with the snipers cause dodging out of their way (when there was 4-6 of them spawning in a room) felt really impossible since they were effectively hit-scan, so while I'm trying to get to them so I can shoot at them more reliably, unless I enter with >130 oil I end up dying almost immediately.
Other than that I really love the idea to have oil be both the time constraint, your ammo, and your health, a really unique take on a resource management shooter!
The hits have such a good PUNCH to them, it really feels like your projectiles are hitting hard, the screen shake, slight pause and recoil are all so perfectly done. And the game is also so nicely balanced to keep you on your toes and keep the pressure up while not feeling unfair. Love the idea for the mechanic (first time didn't realize I was buying upgrades using time and left myself with 5 shots lol)
I tried running this in browser and ran into this issue:
GET https://html-classic.itch.zone/html/18511665/count_down.js net::ERR_ABORTED 404 (Not Found)
p8_run_cart @ index.html?v=1785058271:638
onclick @ index.html?v=1785058271:1028
As someone who loves a daily chess puzzle, these were right up my alley. It was so cool how the pieces would gravitate towards defending each other! I think in the last level I got to a point where the two "rooks" just defended each other on loop until one of them made a mistake. Also the graphics and music were so cool!
This is so addicting. I'm a sucker for this kind of replayability, nice challenge, I always felt like I was progressing, and I love how you can build it however you want. In my first playthrough I didn't even touch mana and minimal health (like a glass cannon build, my favorite) but in my next one went full heavy-mage


