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I see the vision, but I think this game needs a bit of that platformer polish like reducing the hitbox of environmental threats to be slightly smaller than the sprite + adding "coyote time" (where you are given an extra 2-5 frames to jump even after your character has left the platform. I think adding those two would've drastically improved the feel. Also it took a while for me to figure out how to use the magnet, so adding a Control scheme to your game's page would help a ton!

For the positives, I love the art style, it's simple, easy to read, but engaging. The feel of really getting familiar with the jumping felt kind of like a souls-like where it's difficult and punishing at first but as you get more and more familiar you get to almost a speed-runner state where you progress further and further without much difficulty. Overall great game!

(+1)

yes, thanks for the feedback, I’m aware of these issues, we were just unable to figure out coyote time when we worked on it initially, and ran out of time to adjust hitboxes and things as we didn’t have time play test really