I wonder what the idea was behind making an explorable level? Maybe there could be multiple timers that when you're unable to get the starter timer to go up fast enough you can go out and explore to find more timers to increase your time?
TBH, "explorable" was supposed to a single room, but this interior asset was just so clean, The idea of introducing collectables did cross our mind, maybe we'll add it in a future iteration. What was your best time