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(+1)

I love the bomberman-style gameplay. I could totally see this expanding to have different shaped bombs, different hats, and maybe even an inter-connected level (I kept trying to take some time out of the level with me to see if I could bank it towards the next level :) ). Overall I had so much fun!

(+1)

THIS. This represented my mindset the first 2 days. Like I have on sketch at least 6 more mechanics including the time banking thing, and 1 or 2 vague ideas of puzzles for introducing, applying and mastering them. Basically 23 levels were "thinked" rather than executed. At the end of day 2 I realized I couldnt playtest everything on time so a lot of that content got cut down. Thanks for playing!