Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Muse Coder

25
Posts
1
Followers
A member registered 45 days ago · View creator page →

Creator of

Recent community posts

Thanks for playing!

Thank you very much for the feedback. I agree that I lacked time to guide the user more in the narrative. Thanks for playing!

Since the audio design began, it caught my attention, super well executed (maybe the background music was a little loud). Regarding the graphics, the animations are super well done. The wonderful mechanics, the first time I got stuck in the tutorial, I missed the screen reset function. Very good game.

Hello again Patty. You say you locked yourself down in the abyss? There's an opening to the right where there's an easter egg, but I didn't get around to finishing it, so it's not related. If you are in a dark and sad place you would probably want to scream, well, Eva would also like to scream down there and maybe something interesting will happen ;)

Wonderful interpretation of the theme. Like others, I was left wanting to see it full screen. At one point the music didn't play again. I really appreciate the work in creating the puzzles, it is something that I personally consider very difficult.

Hello, thanks for playing! Art is definitely not my strong point, I am a coder, but I made a good effort and I am satisfied. How did you feel under the bridge, with no way out and wanting to scream? Maybe making noise will help you, and Eva too. All the best!

Thanks for playing. I didn't time it well to achieve creative techniques that better explained the story, more dialogues with the cat, more sounds and characters. Many characters were discarded in the end. But for being my first Jam, I'm glad I managed to get it to an acceptable end. (I'm Colombian, go through the Dev-Log to delve deeper into the creative idea)

It's great that you made the graphics and audio yourself. Congratulations! impeccable work. I couldn't finish the game, sorry.

Thanks for your comment! Glad you were able to finish it.

I haven't thought about raising assets. But I'll definitely take a look at Master Audio for ideas. Currently I only control random audios, dB and channels. I might have more ideas. Thanks for the input! a hug.

I was transported to the GBA Pokémon games. I like the aesthetics, try to make the edges not the same color as the meadow where you can walk, the first time it is a bit confusing. Select a background song that doesn't repeat too quickly to avoid fatigue. The mechanics are very well executed (nice touch about the road particles).

Have you heard of audio management with Scriptables Objects? I did it in my project and I thought it was great to control the audios only with assets from the project and not have to enter scenes. I think I still have to make the component more robust to make it scalable and functional.

I'm sorry to hear that you don't have a microphone. I wanted to make a system of continuously touching the E key for those who don't have a microphone but I didn't have the time.

The bar stopped!? That's the end, the credits roll (Which by the way, I didn't get around to writing), so you didn't miss much. I never had any problems with the bar, I'm so sorry :c

Quite innovative and fun, the graphics and audio are just right. It's good.

I loved the ax mechanics, short and fun learning curve. Graphics that fit well into view very quickly. Maybe something short, you could have experimented a lot with this mechanic and the universe.

It kept me attentive to the screen. Fun, good audio management. Good game.

HAHAHAHAHAHAHA Yoko Ono was definitely playing this game.

Thanks for your comment! My first attempt at JAM and I couldn't time it to keep adding necessary things.... Try to scream in the darkness of the abyss! ;)

Satisfying and well executed.

The game is super interesting, it looks good, it has retro tones and appropriate sounds (a little loud). It feels very good to play it, the large number of controls and ways to do the same action makes the player feel satisfied, good human-computer work.

Personally, it took me a little while to understand the gameplay but I find it interesting. It's a shame not to have audio and to polish the graphic quality a little, it would be an interesting casual game.

Good graphics, it is difficult to control the sensitivity of a POV for all screens and mouse, so as not to think too much about it, spend time allowing the user to configure the sensitivity of the mouse.

Hello Vadim. Thanks for your comment and for trying my game. It was certainly difficult to capture everything I wanted during the Jam, it is my first time creating games for a Jam, I hope that the DevLog gives more idea of what can be improved for the gameplay. All the best.

Hello Patty. Thanks for taking the time to try my game! Sorry in advance if my English is not good. Can you clarify your doubt for me? I will be happy to give you more information.