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The game is super interesting, it looks good, it has retro tones and appropriate sounds (a little loud). It feels very good to play it, the large number of controls and ways to do the same action makes the player feel satisfied, good human-computer work.

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Thank you for playing and the positive feedback :-)!
Was indeed messing around with the volume of sounds and music. Probably needs some extra finetuning next time. Good tip 👍.

Have you heard of audio management with Scriptables Objects? I did it in my project and I thought it was great to control the audios only with assets from the project and not have to enter scenes. I think I still have to make the component more robust to make it scalable and functional.

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I have heard about it, but I used Master Audio 2022 asset for Unity to manage all my sounds in this project.

I got it in a bundle once and is also really cool tool and I think they might also use Scriptable Objects in their code itself. You can also set a lot of values like dB and such (which I should have done better ;-) ) and buses and mixer etc.

But if you have made a nice reusable component that does the job very well that is definitely something to stick with and use. Plus maybe even share or publish it (Asset Store) when more robust and scalable.

Good tools are always welcome for Unity Developers :-)!

I haven't thought about raising assets. But I'll definitely take a look at Master Audio for ideas. Currently I only control random audios, dB and channels. I might have more ideas. Thanks for the input! a hug.

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You're welcome :-)!!