psst, vaya si eres la misma persona que se subscribio a mi canal de patreon- tengo un regalo para ti si me envias un mensaje alli ;3c
Munchbucket@bsky.social
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I just had to remove my first case of spam/trash links from an account impersonating Itch's support team that was a thread on the VIP comments.
It goes without saying, absolutely do not click on these links. In any event, if there is an update to Patreon, it will be released in the devlogs under the official page, by yours truly.
Take care, and keep safe y'all!
All the best,
-Munch.
¡Vaya! muchas gracias por su tiempo- en cuanto mas personajes, ¡si!
Hasta la fecha - Roz (padre de Duke); Barry (¡con un giro!) + more
Empleados del club - Beau; Benedictus; Rowan; Calder (tiempo parcial // eventos?) + more
¡Buenas noticias!- var desde gordo-musculosos hasta con sobrepeso. :p y si- puedes elegir la ropa y el tema de baile :D
me encanta tu opiniones, y espero disfrutes de las futuras actualizaciones de juego. <3
Duke x Mao escena cinematica? 👀💦
Oh snap, I thought I replied to this one but it doesn't seem to have posted- or it did and I might've accidentally deleted it? Either way, my bad!
This is really good to know- and thankyou also for giving me pointers of where to look- that's a huge help, cannot state that enough! <3
Funny to know the timer outright canes the game if you decided not to grab them shorts. :p Archie wins in one final motion XD
By all means, my doors are always open to you on that front- I'd love to sit down and have a chat about those things whenever is good for you. :D Same goes generally, if you ever want a chat, i'm a message away!
¡muchas gracias! mi espanol no es muy bueno, lo siento :p pero- ¿que lo que mas te gustado? <3
¿tambien jugar en ingles // espanol? (¿tercero?)
hopefully my spanish isn't offensively bad, but i'm always happy tp practice more! xD I learned a little bit of portuguese (mostly br) but my spanish is clunky to say the least, so just in case-
thankyou for the compliments! it's really nice to hear about looking forward to the future potential of the game and I really hope it lives up to that. <3 - what was your favourite things about it?
also, i've toyed with using Renpy's translation feature to include other languages such as spanish, french etc- but i know they're not 100% accurate, as with many translation apps. Did you play the game in english or was there a third-party to make it spanish? :D
Also, if you have anything you'd like to see more of- by all means let me know! be that scenes/CGs, activities, etc. <3
Thankyou so much for the feedback. It was really nice to read through and definitely lets me know that I'm walking the right direction so far, phew!
I definitely intend to expand on the growth of the MC twofold, im currently designing a system where it should inform the game if you're like a top/switch/bottom and if you lean dom/sub (that way you can get like, service top, powerbottom, domtop, etc) and that can potentially reflect in the dialogue or actions the MC might take.
CG roles, (if/when the prompt is given) will always be flexible to pick so if someone whos normally a bottom decides "nah i wanna pound!" They can. :3c
I do agree that the dialogue does feel stiff in areas, funnily enough- that Duke dialogue qas one that i was looking at rehashing. I do think theres a character coming who's much more fitting for that kind of exchange- so I might move that bit to a different branch (who for them, business IS pleasure) and their ambience/attitudes rubs off on the MC somewhat. (I'd love to have it where each route romance, reflects in the club through the MC somewhat) but yeah, that part of the script was very early into development a couple if years ago, coming back to it- I have some, changes to reflect. <3
By all means, open invitation as well- if theres ever anything you wanna see/do in the game, let me know! Good chance it'll end up in there. ( Be that say like an Archie x Seb, or a MC x Calder or even like a stripclub theme, as theres gonna be themed clubnights ;) )
Thanks again for the feedback, hope the game keeps satisfying!
All the best, and all the hugs!
-Munch.
I can potentially slide over an android build for sure! I can't promise though how operational the game would be however; as I've not tested it myself and I've heard sometimes it can be finnicky without all the custom python i've built up... Lemmie build an android version and test it on my phone to see how it goes. <3 I'll keep you posted.
Let me know when you get a chance to play, I'm really lookin' forward to your initial thoughts as/when they come. <3
Heheh, thankyou!
Oooh yeah, there's quite a few dadbods, and literal dads too that are very much available and more- Duke's dad is actually a planned romance route too. :3c
Got a favourite character so far? (if you have any ideas for things you might wanna see with any of them... my doors are always open, it might just find it's way in the game ;3c)
Hello! Thankyou for many things, including thankyou for letting me be your first NSFW focused VN. <3
Yes! The lack of music is very much a big thing, originally I was looking at producing my own (albeit amateur) slow music; thinking about jazz vibes, soft synths that sort of agenda. At this point, I'm potentially looking at commissioning a freelancer to help make some tracks. I'd love to make it where each character has their own theme for casual moments one on one.
The bugs is a very good thing to know about; I've not heard too much on that front so that's a huge thing to learn, thank-you! Things like the reputation screens and the likes, I do plan to overhaul at some point. I started the project when I was very much new to coding, especially Python (This actually made me pursue changing it to my specialisation in university!) So in theory, most of the stuff in Future plans looks to be feasible. Currently, I've been looking at creating a little stripclub minigame within it that would require full python framework and that's a whole thing, think like Yakuza 0's club management system. Though, this is much more down the line once the game has received a lot more story based content. I do think I'd probably need another pair of eyes who does coding to look over it, limit test the code and help me as my specialisation went down more the 3D asset pipeline versus the coding production side (but looking to make that my masters.)
Regarding expanded platforms, the original release of VIP actually did include Linux/Mac too; but there was that wave where things were flagging up as a virus and it was something to do with Ren'py at the time, but removing that and changing a couple of things eliminated the false positive back then- Curiously though, I dont think I actually had any MAC/Linux users for the previous one. I wonder if i can check the statistics on that front. (I've had about 600-700 downloads currently, that much I know!)
Thankyou though again for all the feedback, that was really nice to read through and there was a lot of really good constructive critique there- I really appreciated reading this. :)
All the best! (And all the hugs too!)
-Munch.
Hey Y33n! A couple of things!
Firstly, congratulations for releasing! Regardless of however long it took you, like me it took a couple of years and when I got ready to ship, I bolted and then it transformed the game into something entirely new each time- taking the plunge to release is always the hardest step but you've taken it. Great job! It gets a lot easier from here on.
Secondly, it might be worth creating a sticky thread, that way if you have any questions go on or any particular snippets people want to share, it wont get lost in the void of thread upon thread. Plus; I've also seen it where people have posted reviews on a stickied thread and a lot of people then get intermingling on the boards and discussing- it's really neat to see!
Now; onwards to my next part! The review!
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1.)
The Story & Setup
I really enjoyed the introduction to the game, there's a very strong visceral set-up and I like darker themed games and there's quite a brutal start, now I'm a little curious to the introduction on the MC, as they seem also very disoriented to their body? I'm not entirely sure if that's like a nod to an isekai- as there was comments about no humans, just nonhuman shapes being everpresent or if it's just amnesia? I lean to isekai?
I like that it was almost poetic in parts of the introduction, some very pretty sentences- such as 'A memory, fragile as moth wings.' that I really enjoyed as they cropped up.
I'm very curious to see where this may journey to? I admit, I wish there was more, but I'd much rather you break the glass ceiling of having that first release over it being delayed into a more 'quantifiable' start. This is a good balance, enough to propose a good hook, versus having perhaps too much followup where it doesn't feel as strong of a first swing. Plus, it buys you some time to receive feedback, cook the plot a bit more, make some plans etc. If you ever wanna talk shop, or if you ever want someone to test your work before you release it, I don't mind being a beta reader for you, keep me in mind- as one VN dev to another.
2.)
The Technical Side of things
I like the weaving on the NVL, it's quite different from what you get, maybe even a nod towards older VNs, where something like the way the NVL was used here was more prevalent. It gives it a different kind of rhythm. Now, I've looked through the other reviews and I noticed that they've mentioned the auto text made it so they couldn't read at their own pace. It's valid, and my best advice is that the pacing the player gives usually is the same pace that you have in your mind when you're conveying it in script and play- and when a player gets hooked in on a detail they want to pause and think about, it still preserves your pacing and intrigue and often, multiplies it.
Now, instead of me saying the same thing, I want to add onto that but point at a different thing.
There's certain parts e.g. the club alleyway where the bright neons make some of that white text hard to read at times, and the NVL has no black backing behind it to make it stand out against the CG backgrounds which can dominate the text and that's something, with autoscrolling text as well, it's a challenge and dyslexia, etc. can struggle with things like that.
So. I'd suggest maybe it might be worth creating a black screen that's about like 10-20% opacity that's displayed whenever the NVL tag is used, that way you can still keep the bright neon spaces, and they'll come in full force whenever the NVL isn't progressing, but the shadow behind the text would add a great deal of readability.
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All in all, it's a great introduction/proposal and I'm hoping we get to see more of it. What's the standing on the art side of things, such as sprites and the likes? :3c
Hello! Sorry for the late reply, my machine took a nosedive and I was out of action for a while haha!
Thankyou so much for the feedback; I can confirm I'm very much working on the project still and should be due a new patch release with a lot of stuff *very soon* so keep an eye out!
If there's stuff you were a particular fan of, I'd love to hear about it, same with any ideas of things you might want to see? Might make it into the game!
Again, thankyou- and many hugs!
-Munch
Oh goodness! That's an amazing feedback, thankyou so much for explaining, it really means the world to me!
Could you explain that first point a little bit more for me? <3 Regarding the structure and presentation, there's quite a few experiments that I had going on; and more to be seen in the future release (which is coming real soon, just finalising my uni hand-ins! <3)
Thank-you again for making my night Cyaneo. <3
