Thanks muchly for the Unity tool! gonna be usin' that this jam
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We split the work 50/50, I did the art and level, and Harley did the programming. We're both fairly experienced with Unity at this point, so getting a game like this up and finished in an hour while not exactly a walk in the park, was a goal we were able to complete.
This is a seriously cool idea, I would really like to see this fleshed out with stuff like mission types or objectives, otherwise though the combat is super fun, though some enemies I couldn't lock my missiles on, and most of the time I didn't understand what was happening. I am a big fan of the turn-based dog fighting though, that's a super unique idea.