cool game. nice visuals and audio, but the slowness of the whip, the beefiness of the bosses, and single hit point of the cat make the game pretty frustrating. i also find the controls awkward. died a lot just because i misinputted something. i would have liked WASD for movement, spacebar for jump, and J or left click for the whip
mucrow
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i agree that the game is too hard.
i think having ammo (vs. just allowing infinite spellcasting) doesn’t feel like it adds to the game design.
also, you should add gamepad controls! it should be pretty painless in godot (you just need to add buttons for UI confirm, jump, and cast spell. i think the move buttons are already bound).
there seems to be a lag spike some of the time when casting spells? usually only the first couple times. it might be shader compilation, but i don’t know much about that.
i think the feel of it as a platformer is very nice (i.e., the movement speed and jump heights.) what would really enhance it is a quiet landing sound effect when hitting the ground from a jump, some dust particle effects when hitting the ground (i’d go for something cloudier than the initial jump particles) and some (quiet) “step” sound effects while running. that will probably make everything feel a lot more tactile.
and i want to re-emphasize that the art looks great! nice animations. Yttrith has a lot of personality.
good luck with your project!
i really like this :D it was difficult, and my personal taste would have leaned more toward level design that makes you “figure out the solution” instead of do precision movement. better visual distinction between floor and death drops would have been rly helpful too, but i got all the way through it and found it super fun. great work <:
In retrospect, the decision to make vertical movement slower than horizontal was weird for a lot of people's tastes. (I did so initially because it seemed that I was bumping into stuff vertically super often. Not very good grounds for such a crazy tweak, I know.) High score tracking is a great suggestion. I allotted myself a very finite amount of time to do this project, so I cut all but the most important bits. Thanks for keeping an open mind, for playing, and for the great feedback! :)




