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i really like this :D it was difficult, and my personal taste would have leaned more toward level design that makes you “figure out the solution” instead of do precision movement. better visual distinction between floor and death drops would have been rly helpful too, but i got all the way through it and found it super fun. great work <:

Thank you so much! Level design was really difficult for me because I kept running out of ideas, but I'm glad it was still fun.