Solid work filled with useful tables and aptly capturing the jam's theme. Liked a lot the procedural structure. A suggestion: remove the hp indication since it's a systemless scenario (10 hp is high or low? just tell the DM if it's a tough enemy or not).
MrValis
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Very good graphic design. It's a bit like a contemporary dungeon - to the point that maybe the PCs need a reason to just not fly away at the first sign of horror? (I don't know Liminal Horror extremely well). As for the "why you're here" table, is it the same for all the group or is it possible to have different motives and starting points for each PC? (it could be fun).
Very creepy setting. Not sure if the letter is meant as a physical handout to be read by the players: in that case, they - at least my players - would ask for the whole text to be taken out from the envelope. :) May I suggest another way of letting them read only parts of the letter ? E.g. burnt paper. All in all, solid horror.
I had several ideas for a suite of 5 connected ttrpgs. Unable to choose among them, I decided to write all the games. So I'll give you 20 game poems, that you can play as single Games or in a thematic Suite of 5; you can also put all the Suites together on the table and play them together, in a shared, fractal, asynchronous narration called the Grand Fractal (for a grand total of 25 games considering the optional rules).































