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MrValis

135
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A member registered Mar 31, 2019 · View creator page →

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Very nice urban game.

Ti ringrazio. La versione attuale è frutto di un playtest sia durante sia dopo PlayFest (che ti consiglio). Alcune forme artistiche sono sicuramente da adattare un po', es. nel caso del pittore segnalo la possibilità di capire se la "crew" è da intendersi come galleria artistica, movimento, collettivo, ecc. Ma posso chiarirlo ulteriormente.

Thanks! If you do, please share your feedback! :)

Ah ah! A perfect micro-mechanic for a very relatable slice of life.

I like the mood it conveys, despite the few words. Congrats!

*Blush*

This strongly reminds of Agent Cooper's good habits!

Great implementation of the jam theme!

Very tight mechanics! I think that the game math brings to a very unlikely coming home. Bravo.

Combining breath exercises and metaphor monsters is very evocative. Thanks.

Molto carino! Nei materiali di gioco ti suggerirei di inserire un riepilogo con la lista di tutti i pg come riferimento veloce per ricordarsi i vari ruoli e relazioni.

E poi un invito a playtestarlo in contesti dedicati come Chambercon/Freeform.

Dai dai dai (cit.)!

Nice tables. Now we need a 48-words companion with rules on how to play the story! :)

Smart minimalism. Having not watched the movie I don't understand the 1d6 mechanic.

Very thought-provoking premise. Thank you.

Interesting idea, very well presented. I think the non-active player(s) should have something to do other than wait for bidding - perhaps adding internal or external problems. 

Loved *everything* of this game! The graphics, the random tables, the diegetic redpen notes... Probably it should be played as a sequence of tightly-framed scenes, also mirroring the cinematic theme of the game.

Nice microsetting! I can clearly see it being used in multiple ways in a ttrpg.

Really liked using the cover image both as art and board. Maybe the three areas could convey also a semantic meaning, i.e. upper class, middle class, lower class - it would be genre appropriate and reminiscent of stories of stories like Gosford Park.

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I like the Mastermind-like mechanic about the clues!

Cute! I suggest using a D12 instead of 2D6, otherwise you will never get the 1- entry in any of the very period-appropriate tables.

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Thank you very much. 24XX framework is very flexible when you have clear genre expectations. You can try and guess which famous investigator every template is based on. ;)

Thank you.

Great! Also, first time I read the word "bijective" in a TTRPG. Very well done. I think a variant could be: there are no Xs on the table BUT every time you roll another d20 and if the numbers match you get an unexpected paradox.

Nice exercise in journaling. I particularly liked the background that gives a wordless hint about the structure of the game.

Gothic fitness at its finest!

Didn't understand at first how to play it, then I grabbed the  storytelling cycle. Well done.

Mismatched and Brute seem very elegant. Bravo!

Crafting a social deduction game in 48 words seems impossibile but you made it. Congratulations!

I like the mood of these microgames!

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I was nearly submitting my game but I realized that different copyright laws exist in USA and EU. So a picture from 1930 is public domain in the USA but not in the EU; and if I live in the EU I think publishing a pdf with (c) pictures could potentially break the law. :| I'm wondering if I have to remove all the images I used...

Thoughts on this...?

Hi there. Not very expert in OSR, but I'm here to learn. :)

Don't understand the acronyms BYOD and RNG, sorry. :)

You can also restrict the search on the National Gallery of Art: https://www.nga.gov/artwork-search?begin_year=1930&end_year=1930

I've found this: https://publicdomainreview.org/features/entering-the-public-domain/2026/

Very interestng exercise in focus and flow.

Thank you!

Using a book as both inspiration and randomizer is a very interesting idea.

Very nice use of any book as an exploration.

Clever!