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mrsummer360

46
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15
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A member registered Sep 14, 2020 · View creator page →

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A short prototype with beautiful sprites and great writing. I'm looking forward to how the story will unfold. 

Beautiful pixelart. The gameplay loop gets a bit repetitive after a while and I get the feeling that the prince cheats.  But he let me win that one time at least. 

Fantastic game, I'll give it NYAAA! /10.

The sound design, music and artstyle work so well together and the uncensored tits really made my day. (Feel free to choose which ones) 

If I had any suggestion to improve on it, I'd maybe add an option to show a speedrunning timer. That would be a simple way to get people to play it even more often (although I found myself pressing the again button ever so often, just to see how some of the other catgirls look naked but I'm just simple like that)

A very unique experience. Should have taken the time to read the trigger warning on the page...

Twitch IRL streams in a nutshell :D

Very Unique game but doesn't seem to have been made during the gamejam. 

Wonderful presentation and cool gameplay mechanics. The Ding Dong Dragon will forever haunt my dreams....

Wonderful models and unique presentation. 

A few soundqueues and maybe a small effect to show that clicking the wrong furniture reduces your time would have been nice and a quit / restart option. But overall a short and fun experience. 

A short visual novel style demo with a unique art style. 

I was hoping to get a bit more out of all the lore dumping that's happening but I'm sure it will add up to a big picture in the end. 

I laughed hard at all the references (and was kind of shocked that I got them)

I loved the early days RPG vibes of the title screen graphics. 

The theme was well applied and the dialogues and ending were hilarious. 

Drank a potion, my breasts exploded and I got stuck. Great alternative to plastic surgery! 

The downloaded version for Windows also showed the "Timer does not work in web version" when I started it and the executable said "(DEBUG)" and was caught by Windows Defender. 

A simple but effective stealth game. Took a while to get the hang of it and the voice acting fits the graphical presentation and is really fun.

The game was really hard but fun. I only managed to catch one of the two girls in level 2. The only way to catch them was to hope they get stuck on a building so you can get close without getting killed, but once they reached the outer area of the map, it was impossible to get closer.

The pixelated horny girls in contrast to the high-res dialogue sprites was a bit of a setback but well...

Here are a few suggestions:

  • In the Introduction, you could add a part that tells you, what the upgrades actually do (I still haven't figured out what the bolt does)
  • Give the player a way to either stun the enemies or make them invincible for a short period. (If the latter is what the bolt does, perhaps add an effect to the player sprite to show that the effect is active)

No worries, it's already fixed and I'll export the package during my lunchbreak. 

Thanks for your comment, I checked and there really is a bug with the Game Over Screen loading. That's what happens when you make last minute optimization and forget to test everything (or are too lazy to stare at your screen for one minute) :D

Thanks for your comment. I added a bit of description to the Instructions to clarify which bar is which. Also note that releasing the button also counts, which is totally a feature that I planned for and not a happy accident I decided to leave in for greater immersion *wink*

The bar below is the timer and supposed to constantly go higher. (I might patch some icons into the game to make that clearer as well) 

If it's the bar to the right and it doesn't go down when you don't click anything, this is a bug and if you give me a bit more info on what browser you're using, I'll look into it. 

Nothing to apologize for. You did great and you made a game. There's room for improvement but it is a game and that's something you can really be proud of :)

It seems like you're only able to pick up stuff while moving, this gets hard on a keyboard. I hope you keep making games, the controls feel good and it seems to work mostly as intended. 

Liked the art and athmosphere but I had some issues reading the hundrer layers of text in the lower left corner.

Fantastic short adventure. I would have loved to see detective raccoon solve some more mysteries. 

The game looks quite interesting. I hope you get to finish it, so we can experience the dog's tale. 

Great visual style, controls are too floaty and the game is really hard because of it. The crab made me go "Whoa!" when I encountered it the first time.

The zip file worked. The game is punishingly hard because of the floaty controls. Especially the part where you have to completely stop to slash and the movement is sliding really messed up my tries. I gave up after I jumped into the second monkey for the 10th time so I can't say if there is any connection to the theme, but I guess so. 

The game is pretty short, I'd have loved to see a bit more consistent character design. The AI generated end screens show characters that look very different from the sprites shown in the actual game part. 

The trial could have been a bit longer and the "nervous guy" thing with the skipping dialog made it hard to follow what had really gone on (I only had 2 seconds to read the longest part the first time I played the game)

Gameplay is simple but effective, the music is fun but I'd have liked to have some sound effects to tell me I've lost a life and it took a few tries to figure out, what the numbers in the corner actually meant (I didn't even realize I'd lost a life due to missing indicators)

Graphics and sound are very retro, gameplay is fun and while not really hard still feels challenging. Very cool

Cute short and funny, the missing gameplay mechanics are made up by self aware writing

The game has a cool style and feels like it could be easily made into a bigger metroidvania style game. 

The second and third houses were a bit long without the checkpoints and since you get the hang of beating each trap after a few tries, it just feels tedious to navigate everything else again just because you slipped and fell into salt just before the end of the level. 

Would love to play more of it though

Really good game, I can see this getting some upgrade options and different terrain maybe. I enjoyed totally not being a pirate.

I love the idea of a rogue lite deck builder dating sim and I'd totally go for it if that's your plan going forward. Good job!

I was lost somewhere in a salt desert. 

There's something there and there's lots of room to improve on the concept. Sounds would have helped to convey a sense of movement since it didn't feel like the tower in the distance moved closer at first and due to the missing ground textures I was unsure if I was moving anywhere at all. But who knows, maybe that's just the uncanny feeling you were going for. 

Good job on getting this to work. I'm guessing the legal crime in this is that you as the player can just look for the letters anywhere on the board and use them instead of searching for the letters in the right order on the board?

A really cool game, head hurts from doing maths now though. Keep up the good work :)

Cute game, I had the feeling that sometimes the items spawn outside of the shown area unless played in full screen and I couldn't restart after winning once. 

Yeah, the game made me realize I probably won't be the next Banksy... 

More colors and a few sound effects would have been great but overall, good job

Nice and simple game, just the usual drive home on a bike.

Cool concept, not sure if I just couldn't hear sound or if there wasn't any but I think it would have added a lot to the game. Also couldn't progress after finding the journal. 

There may be a bit of context missing to tie it into the theme, overall a nice little game for the time we had available. Controls feel really good.

Nice little idle game, loved the "Level Up Cloud", would have liked a few more eastereggs and the different characters to add something more than just a damage raise but overall a nice little game.

Fantastic game, overall feels good and fitting and I laughed hard at some of the shouts. Great work!