This was super fun! The slow pull back and expansion of the playing field felt great, the audio and visuals really hit a sorta nostalgic vibe for me, and it was super satisfying to get hit your stride and fly between shapes.
MrDrProfBolt
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It's a bit funny that a game about "relaxing" can be so stressful - but it was very fun! The music and art are very polished and lend a great feel.
The only criticism I have (and it's so small) is that the leaf and bacteria objects can look quite similar due to their color - and I would sometimes try to blow away the leaves because I thought "my meditation would be ruined if I sucked in a leaf". Maybe a more distinct or readable shape could be used for that sprite, like a light blue puff-of-air or something?
Super fun and addicting! I love this!
It would be lovely to see even more - maybe a health indicator (I couldn't tell how much I had or when I was hit), and some additional benefits from the fire getting bigger (maybe enemies get hurt when they step in it?), but what you _do_ has is amazing! Great work!
Love the music and art, but I didn't really understand the concept or how I was supposed to move upwards without the ability to jump or climb stairs?
I ended up just putting the blocks on top of the character and letting the colliders bubble him up to the top, which I doubt was the intended solution.
Love the music and art, but I didn't really understand the concept or how I was supposed to move upwards without the ability to jump or climb stairs?
I ended up just putting the blocks on top of the character and letting the colliders bubble him up to the top, which I doubt was the intended solution.
This was a very fun idea, and very well-executed level design to teach the player how to use the mechanics and introduce them gradually!
My only critique is that the fixed camera combined with a _really_ fast crab made it a bit difficult to control when there was a slug around - but the _really_ fast crab made this more charming and fun for me, so keep that part 😉
This is a great mechanic with a _lot_ of room to explore - an excellent proof of concept!
I'd love to see even more of this: maybe with more graphs, manipulating the underlying data, and maybe more communication of whether or not there's a hidden key (getting to the exit for it to not work feels off, but a different door sprite with a lock could fix that!)
Quite addicting!
- Rapidly jumping from size-to-size and around the screen feels super satisfying because it requires such precision.
- LOVE the combination shapes (nested circles, circles in a line that you can swing across) to break it up.
- Would be nice to have a secondary indicator of whether you are too large or too small - maybe the color of the rings could change color as you get closer / farther from their size?

