I don't know. I have the steam version. You have to search the internet for an answer or just search in your system.
Mr. Fu
Creator of
Recent community posts
Hello, there is a step-by-step-guide for updating nwjs. Just follow these steps.
Hi Dreambert,
if the nwjs-fix doesn't work, open the console an search for errors or warnings. If nothing works after the nwjs-update, a error window should appear. Since a certain nwjs-version, you have to set the name-parameter in the package.json. Just type any name in, it doesn't matter. Only no name will cause the problem.
The nw.js-version can cause the issue you described. Follow this step-by-step-guide to update the nw.js-version. This can fix the issue and it can be the reason why I can't reproduce the bug. I run my testgames with nw.js-version 0.104.1. Anyway, I recommend to use the latest nw.js-version.
I've made several tests. It seems your nw.js-version is not compatible with the plugin. I replaced the old plugin with the latest version, set up the correct parameters and updated the nw.js-version to 0.104.1 (the version I run my tests). Everything works fine.
If you want to check which nw.js-version you are using, type
nw.process.versions.nw
into the console.
If you want to update your nw.js-version, here is a step-by-step-guide to do so.
At the moment I don't know which version you need at least to run the latest version of the GameJolt-Plugin. But I recommend to update to the latest nw.js-version.
You may have to insert a name-property to your package.json. The property is there by default but empty. Just type any name in it.
Hello Mason, I can't reproduce this bug. I downloaded the current file, set up a new project and set up the required plugin parameters. Everything worked fine. If you contact me on my gamedevcafé profile or my rpg maker web profile you can send me your project. Otherwise I won't be able to reproduce an find the issue.
I've downloaded the file to make sure working on the same file. In a new project, everything works fine. Try following:
- Download the file again.
- Setup a new project and put the files in, you need all three files in the same folder.
- Just enter the game-id and private key into the parameters, leave all other parameters on default value.
- Test game.
Hi. I've tested the scriptcall with the script command and with the control variable command. I can't reproduce the issue of showing two notifications. If you have further information about the problem, please let me know. Please test it in a new project. If there is no issue, there may be a problem between several plugins.
I will add a plugin command argument to get the id out from a variable.
If you want to check that a user is logged in you have to call the plugin command "GameJolt acitve user" or the scriptcall "GameJolt.getActiveUser();" and afterwards you have to put "$gameTemp.GJactiveUser" into the script area of a conditional branch. I will add a function to make this easier to the next version.
Hi. The plugin description contains all these information. Nevertheless, here are the answers:
- Use Scriptcall "GameJolt.startLoginFlow();"
- The version I am working on at the moment will provide a plugin command "GameJolt login". I don't know when it will be ready to release.
- Here you've got two possibilities:
- Use plugin command "GameJolt award trophy <id>"
- You need the respective trophy's ID and replace "<id>" with this ID.
- Use scriptcall "GameJolt.awardTrophy(id);"
- Same thing with the ID. In this case put the ID into the brackets.
- Use plugin command "GameJolt award trophy <id>"
I tried to reproduce the issue, but still, I can't. When I put the plugin in a new project and don't change any parameters, the button appears. Open the console (via F8 or F12, switch to console-tab) and check it for errors. You probably set a parameter to an uncorrect value. That can cause an error and the plugin doesn't work at all.
Das hier ist der Sammelthread für Fehlermeldungen. Jeder Fehler kann alternativ oder ergänzend an
feedback@sleipnir-dreamware.com
gesendet werden.







