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Hi. I've tested the scriptcall with the script command and with the control variable command. I can't reproduce the issue of showing two notifications. If you have further information about the problem, please let me know. Please test it in a new project. If there is no issue, there may be a problem between several plugins.

I will add a plugin command argument to get the id out from a variable.

If you want to check that a user is logged in you have to call the plugin command "GameJolt acitve user" or the scriptcall "GameJolt.getActiveUser();" and afterwards you have to put "$gameTemp.GJactiveUser" into the script area of a conditional branch. I will add a function to make this easier to the next version.

(1 edit) (+1)

I realized what the problem was. XD
I was using the GameJolt.autoLogin(); condition (prior to the current version, as it's the only thing I've thought of using to verify account login), which already executes the command to issue the achievement. Without it, the multiple notifications error doesn't occur. XD

Thanks!