Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

Hello there. Wonderful plugin, however, there is one observation on MZ. I'm using the variable command to make it easier to issue achievements, and when I do so using the scripted command GameJolt.awardTrophy($gameVariables.value(111));, the game shows two notifications instead of one :/ I have no idea if it's possible to issue the achievement immediately in the plugin call, if at all.

If so, is it possible to add variable support in newer versions, as it makes it very easy to work with a bunch of variables?

In addition, I'd like to know: how do I check if a user is logged in to GameJolt for a condition branch?

Hi. I've tested the scriptcall with the script command and with the control variable command. I can't reproduce the issue of showing two notifications. If you have further information about the problem, please let me know. Please test it in a new project. If there is no issue, there may be a problem between several plugins.

I will add a plugin command argument to get the id out from a variable.

If you want to check that a user is logged in you have to call the plugin command "GameJolt acitve user" or the scriptcall "GameJolt.getActiveUser();" and afterwards you have to put "$gameTemp.GJactiveUser" into the script area of a conditional branch. I will add a function to make this easier to the next version.

(1 edit) (+1)

I realized what the problem was. XD
I was using the GameJolt.autoLogin(); condition (prior to the current version, as it's the only thing I've thought of using to verify account login), which already executes the command to issue the achievement. Without it, the multiple notifications error doesn't occur. XD

Thanks!