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Mozzarelli
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If both are present, they should simply be separated into public winners and jury winners. I happen to find myself in the same position on this one, but you have to admit that being in top 3 most popular and not getting anything can't feel much different.
Edit: I don't mean it should be like that THIS TIME, just a general opinion.
"...the final winners decision will be at the discretion of YoYo Games and Opera."
"...top 20 games from each category (with some crossover there of course)"
It seems like they intend to mix the public favourites with their favourites and then choose. I personally refuse to believe that they haven't played (or won't play) all the entries. And trust me, I get it, I had 10 votes :))
I made an account because I received an email from YoYo Games about the Jam. I got excited because "NEON" was actually meant to be a visual theme in the game. My project is older than 2 weeks, but I never saw any rule about that and I actually got scared a bit when I saw this thread AFTER submitting the project. I mean, the last thing I want to do is offend the community or cheat in my first jam. And the truth is, I do have an advantage over anyone that did this in literally 2 weeks, but I also haven't just "changed skins" or whatever. The project is pretty complex (for me at least), I recently learned and implemented vertex shaders and pretty much rushed to have a working version for this event. If the organisers or community think that's unfair, by all means, I'll de-submit. All I want is to expose my game to gaming communities.
I completely get that putting together a project start to finish in 2 weeks is fun, challenging, takes a lot of knowledge and work, but if you ask me (as a first time game submitter/developer/game jammer), I think at least some of these events should simply be about personal projects that people are working on and are trying to go forward with (if you know any of those, by the way, link me).
Hey, thanks a lot for the feedback, I know about the occasional frame drop, I don't think it's the hardware, but rather something to do with the number of 3d light sources, which I have to keep testing. It's my first project, but I do plan to update it at least every couple of weeks and keep it going.