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MoxieCat

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A member registered Sep 26, 2016 · View creator page →

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Damn good game!! I've never played Lumines, so I'm still figuring things out, but I'm having a blast regardless. I really appreciate how slow the blocks fall at first - gives me plenty of time to think things over without getting overwhelmed.

The aesthetics are amazing, too. The soundtrack slaps, the visuals are stylish, and all the clicky SFX make my brain happy.

It kinda reminds me of the small DSi-ware puzzle games I played as a kid (and then I found the LCD filter and the vibe was complete). It's perfect to play in bite-sized chunks, but it's got an atmosphere so thick you could play it for hours.

Thank you! I'm glad you enjoyed it.

And I have great news for you: I'm already working on fleshing the game out more! (or maybe plushing it out?)

You're definitely on the right track with those characters, too! It's still going to be a Picross-focused game, but I like to imagine the other workers have their own puzzles going on - Sokobun stocks the warehouse, and Penelope dePon runs an after-work puzzle league.

If you wanna keep up with development, I'm streaming it every Tuesday on Twitch. Or just stick around here - I'll be sure to announce when it's ready!

Really fun idea! The Hunting Hunters mode was a cool twist, trying to figure out what the "least-popular least-popular" answer would be - had me thinking "no, that would be too obvious" a lot of times.

Thank you! This was my first time making a puzzle game, so I'm glad it was fun!

Thank you! I'm glad you enjoyed it!

A project I'm working on includes a soundtrack. I could easily add the audio files as its own download, but I'm considering adding a Bandcamp download code instead - people could add it to their larger Bandcamp library, and stream it from any device without having to copy files around.

Is there a way to add unique codes and/or files to Itch purchases?

Ooh, very catchy. I like that you went two different directions with this!

Oh, this is a really fun one. It feels really cinematic, with the way simple ideas are expanded on so much through each song. I also really liked how much guitar you used.

The first song felt a little dissonant, which I suppose is the point. It really got the creep factor across. The second one was definitely more harmonic, and made for a nice contrast. I could see it playing over a scene where some big secret or conspiracy involving the alien is revealed.

This is probably the longest single track I've seen submitted to this jam, so points for that!

I'm not sure how I feel about this one, though. It definitely feels pretty lonely, although on my first listen I had a hard time following along with the song. It's difficult to tell when phrases start or end, and there's very little repetition, which gives it a very stream-of-consciousness type of feeling - which could be either a good thing or a bad thing, depending how you look at it.

Always cool to hear someone record their music live! I like how you leaned into the imperfections of the recording, it gave the soundtrack a unique texture. You also took a really cool direction with the theme here.

One thing I'll point out is the battle theme feels like it just fizzles out, rather than coming to a proper conclusion. I'm not sure if that's because of the time limit or not, and I'm not sure how I'd fix that, but it might be something to think about next time.

This is a really fun listen. The first two tracks really sell the mystery and wonder of meeting new life.

Through Space actually reminds me of Marble Blast. If this were a real game, it would definitely elevate the experience and make it easier to get into the flow.

Whoa, this is awesome!

I love how much you used the sine lead. It really gives the soundtrack a cheerful whistle-y feel, without being too whimsical for the darker tracks. I especially liked the Space Kraken theme, between the 12/8 time and the rock organ.

I do agree with the previous comment that it sometimes feels derivative of its inspirations, but it was at least original enough that I wasn't picturing Kirby or Pokemon as I listened.

Boxes

Teaching an old dog new tricks

Empty

I think the rules mean you can use Creative Commons assets as well as original assets, but not copyrighted ones.