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Morpheyz

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A member registered Apr 21, 2021 · View creator page →

Creator of

Recent community posts

Thank you for the nice feedback! We had some ideas for how to fix the syncing and music-pausing issues, but didn't have time to implement them during the jam. :)

Incredible! One of the most enjoyable games I've played this jam! You guys did a really good job capturing the nostalgia and it feels so satisfying to play. The physics feel great. Too bad about the bug in the red container, I would've loved to play that one a bit more. 

Nice an unique take on the theme! I haven't seen anything like it so far. I really enjoyed it. I think the difficulty level is great as well, even though it seems to vary quite a bit, even in the later levels. Good job!

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Oh my god, I love Sylvan! He really made me want to be more careful when typing. Is he your snake by any chance? Here's our egg-eating snake "Yolko Ono".


Nice job on making a rhythm game! The music is awesome and I like the idea of playing multiple tracks at different speeds and rhythms. Unfortunately, it seemed like for me the visuals and the sound were off by a bit, so it was quite difficult to hit the notes at the right time.

Very cool game! I spent a lot of time build out my loop empire. It took me some time to realize that the upgrades like faster or more trains affect ALL train lines in the around the upgrade! Then it really clicked and I could make a lot more loops. Drwaing the loops and having the trains literally follow them is a nice mechanic. Good job! :)

We played it on local multiplayer. It's quite fun, but I feel like the "loop" theme is a little bit stretched. I was confused about the alt controls for jump and dash at first for the controller, but once you start playing it, it made sense! Overall, I think some more loop-related game mechanics would have made it more interesting :)

Lovely design and audio! I'm always impressed by games that manage to make interesting puzzles for game jams. Well done! :)

Thank you for playing the game and I'm happy you enjoyed it!

We decided to pause the music, since the attack are synced to the beat and bars of the song playing. If we didn't pause it, we would either have to reset the song when it continues playing or make the player wait up to 16 beats until the music is back "where it's supposed to be". We decided the easiest choice for the jam was to simply pause the music. :)

Very difficult, but a cool take on game of life! I really like the idea. Good job!

Really nice game! We also thought about a rotating space station, but couldn't come up with a good idea. I love your execution on it, good job! :)

Yes, ours struggled, too ... Have you tried the downloadable build? It runs significantly better! :)

I see Chihuahua, I like. Love little dipper and the mechanics. Especially the "rhythm" mechanic of up- and downsizing. Good job!

I see Chihuahua, I like. Love little dipper and the mechanics. Especially the "rhythm" mechanic of up- and downsizing. Good job!

I see Chihuahua, I like. Love little dipper and the mechanics. Especially the "rhythm" mechanic of up- and downsizing. Good job!

Nice! I found it quite difficult, but it perfectly fits the theme and is fun at the same time. Good job!

Great, creative idea! I liked having to alternate between tall and wide shapes. I woul've loved to be able to build multiple buildings next to each other, but they always broke.

I also had a problem with my sheep being cornered. But I did find a "hack" to trap the doggos in the pen before colelcting the sheep. Made it a lot easier. :D

Cute reversal idea. :>

The art is terrific and the puzzle idea was fantastic. I missed the B A N G

Man, the controls were really difficult. :D I think it might have been easier to just have buttons for the actions - but maybe chaos was your plan all along. :)

I really enjoyed it though. :D

Really cool role reversal idea! I loved how the toad bodies looked like melons flying over the screen. Also hot dog car best car. :D

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We also considered a reverse pacman game, but yours is designed really well! I really like the strategy aspect of managing your ghosts. Very nice entry. :)

The game was quite slow in the beginning, but that made it even more worth it to get all the upgrades and see the zombies practically win the game themselves. Very cool idea and nice implementation. :)

Totally won the game when I figured out you can just hook up to the cars! I really enjoyed this - it is a really creative entry to the jam. :)

Super cool concept and really well made! Definitely one of my favorite jam games so far! The hectic puzzles were so amazing, I would love to see this game expanded to more levels and enemies. :)

what.moo

This is such a creative game! Super nice puzzle mechanics - I think the difficulty is perfect for a game jam game. I actually would really love if you made more levels - I would absolutely play it. :)

I think the idea was cool, but the enemies became too difficult too fast. I tried it multiple times and always died at the same time. :S

I loved the concept of having queues to place monsters. I couldn't really figure out a good strategy to fight the hero without him taking all the hearts, but I was just stupid. Really cool idea!

Cool idea! I liked how Randy seems to just be constantly sick of influenza or by junk food. :)

It was a bit difficult to focus on what was happening and at the same time manage your organs, so I didn't really look at the text so much.

I liked the idea! The dino animations are very cute. :>

The controls had a bit of an issue, it might be smoother if the mouse could leave the shape and it would still be draggable. I also got stuck at the level with the diamond and the question mark. :(

Such a creative game! This was definitely my favourite entry so far!

Super cute game! You are right, the first few levels were a bit simple, but I really enjoyed the later levels.  I think the camera angles in the first few levels were a bit confusing. Sometimes it was difficult to see how far you would be rolling. Otherwise, really nice design, the music and art style are very fitting. :)

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Really cool visuals! I love the light from the box. The puzzles are pretty clever. Also good choice of pun heh

We recently participated in our very first Game Jam (GMTK GameJam). We didn't know too much about how to sell our game, but I think it is pretty evident that games that are playable in browser get much more engagement that games that one has to download (at least when the game doesn't sell itself super good right on the submissions page). We only submitted a Windows build, since we ran out of time to also export to WebGL.

It would be interesting if itch.io would release some overall statistics about how much the available platform for a GameJam game influences the number of ratings it gets. Personally, I feel that it must be quite high. I've caught myself also heavily favoring playing browser games, rather than playing a downloadable game, unless the downloadable game looks super interesting.

I guess we all know that making something more available is always better than making it available to fewer people but I would be really interesting in how large this effect is!

Thank you for your extensive feedback! It's great that you ventured further away from the ship. :)

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This was a really fun game! For the first few levels I didn't see the controls in the top right, so I was struggling like hell. It's kind of mind boggling to have to bee thinking about both the momentum direction and about your new position at the ball at the same time. I had a lot of fun with this game. :)

I also think that out of all the game with "swinging based" movement I've tried so far, this one felt really great and also added something unique to the mechanic.

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Yeah, it felt like it wasn't quite clear when/how often you would attack. But maybe it becomes more obvious over time.

Edit: I just read another comment about that the saturation shows you when it attack again!

Nice mechanic and it feels very satisfying when you figure out the levels! Also love that it's important to move the objects between levels.

I loved this! Such a cool idea and perfectly fits the theme :D