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Monswarm

49
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A member registered Aug 11, 2019 · View creator page →

Creator of

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Thanks a lot buddy :)

Hahaha, glad to hear! Thanks a lot!

Thanks! <3

Glad to hear you like it!

Hahaha, thanks a lot!

Fair enough, I respect you are not really trying to make a platformer. Good point :)

Hahaha, honestly, I can't make a horror game, I get scared too very easily, so I might have been scared too :'D

Thanks! I'm wondering now why I didn't add an icecream as a food, I was eating a lot of it during the game jam :'D

Portable vacuums are a thing! haha

I like the mechanic of grabing the cable and moving the vacuum. I feel a bit anoying the character control but it's not really a problem, I understand that it's the way you want us to play it, very good job.

All people of this jam have a great minds :)

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Ok, I have to say, the shader for the dream (the first scene) it's perfect. I was thinking it before the game said it, that means you have captured it perfectly.

That "shadow" man at the end was creepy as hell, I feel a bit of fear at the first time haha.

Just a couple of recomendations:

- Increment the gravity of the character, that will make you feel much better about handling it.

- I think you didn't use the Tilemap integrated solution from Unity because I saw a bunch of white/transparent edges in the second world. Also, maybe your camera is not pixel perfect.

Overall, I like a lot the vibes and feelings. It really made me think I was in a dream trying to escape. Very good job!

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Hahahaha, only Javi is allowed to eat butterflies!

Honestly, I wanted to make a progressive difficult timer. I was planning starting with 1 minute and reduce it slowly for each turn.

However I didn't have time to make more food and that approach was a bit more complex, so I discarded that... Because... Javi wants the food NOW!!! :'D

Overall: yes, you are right, the game is a bit difficult, probably I'll modify it after the votation period.

Thanks for playing, I appreciate your kind words

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Yes that's correct.

When I say "beacon" I mean to say that I have configured a few pixels zones that are very important to draw. In Unity, I made added a few "zones" as gameobjects that are important to recognize the image.

For example, the cat face. I put "important zones (aka beacons)" in the eyes and nose. Because drawing the outline would be as easy as making an oval circle. Therefore, I give extra points if you try to do the eyes and nose.

This is a very reduced explanation, depending on the drawing there are areas of different importance.

I love the messages. Was funny I was jumping randomly for fun and I read the message: 

oh btw the number of jumps you can use, was planned to be limited

My face: oh shiat

I beat it! You made me keep trying again and again :D

Good job!

Don't worry, it's fine for a game jam :)

Hahaha thanks a lot! I also loved your art style :)

Thanks a lot buddy :)

I'm so glad you got inspired with The Metamorphosis.

It was so creepy at the end, I really enjoyed it. A bit short tho

I wasn't able to play hours before, I tried again and I'm glad I did, I really like the art style.

It's a bit hard to perform a good attack move. But it's ok, things have to be a little hard :)

GJ!

Maybe if the canvas was larger it could be easier to manage.

Overall, you made me think when I was a kid :)

GJ!

Hahahaha, you made me smile with your post. Nostalgia :')

One cat is never enough!!! Hahaha

Thanks a lot buddy :)

Fun fact: Javi is a real friend. 

Fun fact 2: he doesn't have any cats, guess why >:D

Haha, thank a lot for your kind words, I appreciate it

Hahaha, I didn't expected the drawing displaying in the game over screen, that's a smart thinking!

I like how you merged the theme and the limitation in your game, good job!

Changing the player direction is a bit slow and it could become a bit anoying, but I think that it's part of the game.

Very good job, I like it! 5/5!!

Thank you for your kind words <3

Ok, I beat it, I forgot one key at the left side all the time.

Hahah, unexpected ending you made me smile (I don't want to say a spoiler)

!!! I'll play right now, I need to see it

I'm very surprised you did so far with the writing and the tree of decision.

However, I'm a bit bad with aventure games, so I got locked. hahaha

Nice!

I made a circle of the maxium protection and I was invencible! Hahaha.

Good job, I think it doesn't match too much with the room limitation, but I like the doodle theme and... The game over screen! I like it!

Good job!

That's pretty good I have to say. I see some strange behaviour with some enemies (not always, I think you did a great job).

Nice job! I like it!

Thank you!! <3

Thanks!!

I made my own implementation, since complex image recognition would require to involve machine learning or similar prediction models.

What I do is to detect the contour (I'm using a LineRenderer to draw, so it is automatic) and downscale both images to process faster and have a higher fidelity % score.

With the contour I try to detect, rotate and stretch the image to look like Javi's image (I have some tracking beacons for it wink wink). From here I try to get 3 possible images, then I divide the drawing into 8 sections and try to see if there are pixels in the key areas.

Then I add more score if the pixels are equal for the rest of the drawing. I take the highest value of the three images.

If I can't detect the outline or the drawing is too strange, I simply compare the pixels one by one.

Hahaha, it's fine, it's a game jam! I hope you had fun making it

The beggining is a bit confusing. But controls are VERY polished for a 3D game (even the melee!).

The grenade effect is not realistic, but I kinda like it!!

Good job! :)

Ok, I have to say that you made a very clever use of the box. At the beggining I was confusing but then... Oh man, clever use of different mechanics with the box

Good job!

Hahaha the intro is soo good. I had to restart twice to see it again :'D

I think it's very hard the first floor, I can't barely get all the keys. I like it (also too spooky for me)

GJ!

I enjoyed a lot, because I like avoid style games and the vibes are sooo good.

Only round 7 for me. The bullets from round 3 that appear from the back always got me hahaha

Good job! 5/5!

As some people said. The camera can give you a wrong clue of your position. But it's not as bad. It remembers me Medievil and old Resident Evil games :'D

Also, you made a clever use of the limitation. Some people made an unlimited world and said that its a "large room", but it's not. You made me feel like I'm in a regular room because the player is small. That's clever

I really like avoid games style (my first game was an unlimited one).

Sounds + music are perfect for this. There is a softlock in the main menu if you stayed in the "black zone" for a long time and you have to refresh the page.

Really like the vibes, good job!

Great concept.

It was a bit hard to understand at the first few times, after that, I really like it. I was playing it this morning a few times :'D and I had to send a comment now.

Good job!! I like the solid snake vibes!