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Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #3 | 4.111 | 4.111 |
Overall | #21 | 3.278 | 3.278 |
Presentation | #27 | 3.111 | 3.111 |
Enjoyment | #27 | 2.778 | 2.778 |
Concept | #28 | 3.111 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Allbent Games
Software used
Unity
Use of the limitation
Entire game takes place inside 1 room, game ends when managing to escape the room
Cookies eaten
5
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Comments
Managed to escape but my god the camera angles were frustrating, it was hard to tell where I would land most of the time and it felt like every small movement would cause the camera to move all over the place.
I will add my two cents to what I feel can improve the game. The spawn area was my immediate bane. Camera does not make it obvious where to go and it's full of invisible walls. Otherwise, when figured out, I had a fun time escaping the classroom.
Loved how you played with camera angles for the obstacles
This was really cool!! I really liked the cinematic camera positions too -only a few times it got buggy for after you cross the drawing board. This was really impressive and super fun! I almost made it to the end!! Please add check points xD Really nice work! :D
As some people said. The camera can give you a wrong clue of your position. But it's not as bad. It remembers me Medievil and old Resident Evil games :'D
Also, you made a clever use of the limitation. Some people made an unlimited world and said that its a "large room", but it's not. You made me feel like I'm in a regular room because the player is small. That's clever
it dont work for me
it dont work for me
it dont work for me
Interesting concept with fluid controls, but the camera and lack of shadows makes it difficult to judge my position in the space, making for a bit of annoyance when playing.