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A jam submission

Enlighten's FateView game page

Our original 2d platformer game for the MiniJam!
Submitted by Lifesteal, Purnjay03, LalithPowerDev — 1 minute, 49 seconds before the deadline
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Enlighten's Fate's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#193.4553.455
Concept#243.1823.182
Overall#322.9322.932
Enjoyment#342.5452.545
Use of the Limitation#492.5452.545

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Lalithpower (Artist, light effect and coder), Purnjay (Coder) and Lifesteal (pixel artist and level designer))

Software used
Unity

Use of the limitation
Player is doodled style and the "box" level is made by simple lines!

Cookies eaten
Something like 4.34 x 10^14

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Comments

Submitted

I loved the art and the post processing that you used for everything.

Maybe you can implement some checkpoints, sometimes i was about to finish the level and had to restart from the beggining.

Developer

Thanks for your feedback! 

And yeah, checkpoints was in our plan but unfortunately we ran out of time :c

But as a "normal" developer (even if I'm the artist x)) I should say : "we tried to make the game harder and punish the death. Like on the good old games because new games are easier and  help the player too much so we decided to disable checkpoints"

Submitted(+2)

The art in this is very cool! The beginning is so spooky, and I love the glitch effects. 

The controls are a bit floaty, though I think if you want to keep the floatiness then to also increase forward momentum, so when the forward button is released the character continues in that direction a bit on their own. I think that would make control a bit more intuitive. Overall this game is very neat! 

Developer

Thanks for playing our game! I had so much fun making the graphics of this game, we know everything in not perfect and it was pretty difficult to finish the project in time! But I'm gonna keep in mind this if we do another platformer one day! Ty for the feedback, it helps us a lot!

Submitted (1 edit) (+2)

Ok, I have to say, the shader for the dream (the first scene) it's perfect. I was thinking it before the game said it, that means you have captured it perfectly.

That "shadow" man at the end was creepy as hell, I feel a bit of fear at the first time haha.

Just a couple of recomendations:

- Increment the gravity of the character, that will make you feel much better about handling it.

- I think you didn't use the Tilemap integrated solution from Unity because I saw a bunch of white/transparent edges in the second world. Also, maybe your camera is not pixel perfect.

Overall, I like a lot the vibes and feelings. It really made me think I was in a dream trying to escape. Very good job!

Developer (2 edits) (+1)

Hey! firstly I want to thx you for taking time to play our game and write those suggestions it helps us a lot^^, we wanted to make a game with a tiny story-line and not only  platformer (we hates unoriginal games). Fun fact : when I added the shadow man and tried the game, I scared myself (I was tired) and my whole team x) And for the second level, I did all by myself from nothing and run out of time to fix everything (wanted to focus on level design).

Submitted(+2)

Fair enough, I respect you are not really trying to make a platformer. Good point :)

Hahaha, honestly, I can't make a horror game, I get scared too very easily, so I might have been scared too :'D