Recent community posts
Quick idea which might be flawed:
Let players point the itch.io client to a saves folder (clone) which could a local Dropbox/Gdrive/.. path.
Game(DEV)s (with support) would only specify their local save directory/file per platform and the itch.io client could `rsync` that with the saves folder (a sub folder with the game's id) - at least in Unix based systems that should work out of the box. As an intermediate solution players who know the game's save local folder/file could even specify that per game in the itch.io client themselves.
Amazing. I already bought it on Steam but nice to have it in my itch.io library as well. <<3
Just out of curiosity, what were the reason for making the games available for free on Linux? =)
FYI: On Ubuntu 18.04 there is a dialog showing that the game doesn't react with options to wait and force quit it. That dialog immedialely gets hidden behind the game window but keeps capturing the input so the game appears frozen. After switching to the dialog and selecting wait the game runs perfectly well. =)